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PFS StandardShadow Army [three-actions] Spell 10

Auditory Concentrate Illusion Manipulate Mental Shadow Visual 
Source Impossible Magic pg. 161
Traditions arcane, occult
Range 500 feet; Area 50-foot burst
Defense Will; Duration 1 minute
You create dozens of semi-real copies of yourself that swarm across the battlefield and fight your enemies. You’re virtually indistinguishable from your clones, allowing you to Hide and Sneak among them. An enemy that’s in the area when the spell is cast or that ends their turn in the area takes 3d10 mental damage and 3d10 bludgeoning damage, and is possibly inflicted with a condition, depending on the result of their Will save. When you Cast the Spell, you choose a condition your shadows impose on a failed save: clumsy 2, enfeebled 2, off-guard, or slowed 1.

Critical Success The creature takes no damage. For the duration of the spell, the creature uses the outcome one degree of success better than it rolled on further saves against the spell and can distinguish you from your clones without difficulty.
Success The creature takes half damage.
Failure The creature takes full damage and gains the chosen condition until the end of its next turn.
Critical Failure The creature takes double damage and gains the chosen condition until the end of its next turn.

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