Alchemist | Animist | Barbarian | Bard | Champion | Cleric | Commander | Druid | Exemplar | Fighter | Guardian | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


Main List | Advanced Companions | Advanced Options | Animal Specializations | Unique Companions


PFS StandardOrcaLevel 6

Animal Minion 
Source Howl of the Wild pg. 94
Your companion is a killer whale.
Size Large
Melee [one-action] jaws, Damage 1d8 piercing
Str +3, Dex +2, Con +3, Int -4, Wis +0, Cha +0
Hit Points 8
Skill Survival
Senses echolocation 30 feet (the orca can use hearing as a precise sense within this range while underwater)
Speed 5 feet, swim 40 feet
Special mount; the orca can hold its breath for 20 minutes.
Support Benefit Your orca attempts to drag down unwary swimmers. Until the start of your next turn, each time you hit a swimming creature in the orca’s reach, the target is pulled 5 feet down into the water. This is forced movement.
Advanced Maneuver Breach

Breach [two-actions]

Source Howl of the Wild pg. 95
The orca Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet in the air, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water’s surface). After the Strike, the orca splashes back down into the water.

Shelyn's Corner

×