Encounters for PFS Scenario #7-14: Brastlewark at War, Part 2: The Gnome Liberation

A. Entering Brastlewark

Infantry SoldierCreature 2

Medium Human Humanoid 
Source NPC Core pg. 88
Recall Knowledge DC 16 • Humanoid (Society)
Perception +8
Languages Common
Skills Athletics +10, Intimidation +7, Warfare Lore +6
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 18 (20 with shield raised); Fort +9, Ref +6, Will +6
HP 28
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, versatile S), Damage 1d6+6 piercingMelee [one-action] fist +10 [+6/+2] (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoningRanged [one-action] crossbow +6 [+1/-4] (range increment 120 feet, reload 1), Damage 1d8+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

Watch OfficerCreature 3

Medium Human Humanoid 
Source NPC Core pg. 113
Recall Knowledge DC 18 • Humanoid (Society)
Perception +8; (9 to Sense Motive)
Languages Common
Skills Athletics +11, Diplomacy +6, Intimidation +9, Legal Lore +7, Society +5
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +1
Items breastplate, crossbow (20 bolts), dagger, signal whistle, steel shield (Hardness 5, HP 20, BT 10), warhammer
AC 19 (21 with shield raised); Fort +10, Ref +6, Will +8
HP 45
Air of Authority (aura, emotion, mental) 10 feet. Creatures in the aura who are the same or lower level than the watch officer take a –2 status penalty to their Will DC against the watch officer's attempts to Coerce or Demoralize them.Bravery When the watch officer rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the frightened condition, reduce its value by 1.Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] warhammer +13 [+8/+3] (shove), Damage 1d8+7 bludgeoningMelee [one-action] fist +13 [+9/+5] (agile, nonlethal, unarmed), Damage 1d4+7 bludgeoningRanged [one-action] crossbow +10 [+5/+0] (range increment 120 feet, reload 1), Damage 1d8+3 piercingSudden Charge [two-actions] Frequency once per round; Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

A. Entering Brastlewark (Easier Difficulty)

Infantry Soldier (2)Creature 2

Medium Human Humanoid 
Source NPC Core pg. 88
Recall Knowledge DC 16 • Humanoid (Society)
Perception +8
Languages Common
Skills Athletics +10, Intimidation +7, Warfare Lore +6
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 18 (20 with shield raised); Fort +9, Ref +6, Will +6
HP 28
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, versatile S), Damage 1d6+6 piercingMelee [one-action] fist +10 [+6/+2] (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoningRanged [one-action] crossbow +6 [+1/-4] (range increment 120 feet, reload 1), Damage 1d8+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

A. Entering Brastlewark (Standard Difficulty)

Watch OfficerCreature 3

Medium Human Humanoid 
Source NPC Core pg. 113
Recall Knowledge DC 18 • Humanoid (Society)
Perception +8; (9 to Sense Motive)
Languages Common
Skills Athletics +11, Diplomacy +6, Intimidation +9, Legal Lore +7, Society +5
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +1
Items breastplate, crossbow (20 bolts), dagger, signal whistle, steel shield (Hardness 5, HP 20, BT 10), warhammer
AC 19 (21 with shield raised); Fort +10, Ref +6, Will +8
HP 45
Air of Authority (aura, emotion, mental) 10 feet. Creatures in the aura who are the same or lower level than the watch officer take a –2 status penalty to their Will DC against the watch officer's attempts to Coerce or Demoralize them.Bravery When the watch officer rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the frightened condition, reduce its value by 1.Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] warhammer +13 [+8/+3] (shove), Damage 1d8+7 bludgeoningMelee [one-action] fist +13 [+9/+5] (agile, nonlethal, unarmed), Damage 1d4+7 bludgeoningRanged [one-action] crossbow +10 [+5/+0] (range increment 120 feet, reload 1), Damage 1d8+3 piercingSudden Charge [two-actions] Frequency once per round; Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

Infantry Soldier (2)Creature 2

Medium Human Humanoid 
Source NPC Core pg. 88
Recall Knowledge DC 16 • Humanoid (Society)
Perception +8
Languages Common
Skills Athletics +10, Intimidation +7, Warfare Lore +6
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 18 (20 with shield raised); Fort +9, Ref +6, Will +6
HP 28
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, versatile S), Damage 1d6+6 piercingMelee [one-action] fist +10 [+6/+2] (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoningRanged [one-action] crossbow +6 [+1/-4] (range increment 120 feet, reload 1), Damage 1d8+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

A. Entering Brastlewark (Harder Difficulty)

Watch Officer (2)Creature 3

Medium Human Humanoid 
Source NPC Core pg. 113
Recall Knowledge DC 18 • Humanoid (Society)
Perception +8; (9 to Sense Motive)
Languages Common
Skills Athletics +11, Diplomacy +6, Intimidation +9, Legal Lore +7, Society +5
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +1
Items breastplate, crossbow (20 bolts), dagger, signal whistle, steel shield (Hardness 5, HP 20, BT 10), warhammer
AC 19 (21 with shield raised); Fort +10, Ref +6, Will +8
HP 45
Air of Authority (aura, emotion, mental) 10 feet. Creatures in the aura who are the same or lower level than the watch officer take a –2 status penalty to their Will DC against the watch officer's attempts to Coerce or Demoralize them.Bravery When the watch officer rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the frightened condition, reduce its value by 1.Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] warhammer +13 [+8/+3] (shove), Damage 1d8+7 bludgeoningMelee [one-action] fist +13 [+9/+5] (agile, nonlethal, unarmed), Damage 1d4+7 bludgeoningRanged [one-action] crossbow +10 [+5/+0] (range increment 120 feet, reload 1), Damage 1d8+3 piercingSudden Charge [two-actions] Frequency once per round; Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

Infantry Soldier (2)Creature 2

Medium Human Humanoid 
Source NPC Core pg. 88
Recall Knowledge DC 16 • Humanoid (Society)
Perception +8
Languages Common
Skills Athletics +10, Intimidation +7, Warfare Lore +6
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 18 (20 with shield raised); Fort +9, Ref +6, Will +6
HP 28
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, versatile S), Damage 1d6+6 piercingMelee [one-action] fist +10 [+6/+2] (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoningRanged [one-action] crossbow +6 [+1/-4] (range increment 120 feet, reload 1), Damage 1d8+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

B. Don't Ruminate, Exfiltrate

Infantry SoldierCreature 2

Medium Human Humanoid 
Source NPC Core pg. 88
Recall Knowledge DC 16 • Humanoid (Society)
Perception +8
Languages Common
Skills Athletics +10, Intimidation +7, Warfare Lore +6
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 18 (20 with shield raised); Fort +9, Ref +6, Will +6
HP 28
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, versatile S), Damage 1d6+6 piercingMelee [one-action] fist +10 [+6/+2] (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoningRanged [one-action] crossbow +6 [+1/-4] (range increment 120 feet, reload 1), Damage 1d8+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

Archer SentryCreature 2

Medium Human Humanoid 
Source NPC Core pg. 111
Recall Knowledge DC 16 • Humanoid (Society)
Perception +11
Languages Common
Skills Acrobatics +8, Athletics +6, Intimidation +4, Legal Lore +4
Str +2, Dex +4, Con +1, Int +0, Wis +3, Cha +0
Items composite longbow (100 arrows), leather armor, shortsword, signal whistle
AC 17; Fort +7, Ref +10, Will +7
HP 30
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] fist +10 [+6/+2] (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoningRanged [one-action] composite longbow +10 [+5/+0] (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+3 piercingSentry's Aim [two-actions] (concentrate) The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus. The Strike ignores the concealed condition, lesser cover, and standard cover, and reduces greater cover to standard cover.

B. Don't Ruminate, Exfiltrate (Easier Difficulty)

Howling Terror

Infantry SoldierCreature 2

Medium Human Humanoid 
Source NPC Core pg. 88
Recall Knowledge DC 16 • Humanoid (Society)
Perception +8
Languages Common
Skills Athletics +10, Intimidation +7, Warfare Lore +6
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 18 (20 with shield raised); Fort +9, Ref +6, Will +6
HP 28
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, versatile S), Damage 1d6+6 piercingMelee [one-action] fist +10 [+6/+2] (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoningRanged [one-action] crossbow +6 [+1/-4] (range increment 120 feet, reload 1), Damage 1d8+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

B. Don't Ruminate, Exfiltrate (Standard Difficulty)

Archer SentryCreature 2

Medium Human Humanoid 
Source NPC Core pg. 111
Recall Knowledge DC 16 • Humanoid (Society)
Perception +11
Languages Common
Skills Acrobatics +8, Athletics +6, Intimidation +4, Legal Lore +4
Str +2, Dex +4, Con +1, Int +0, Wis +3, Cha +0
Items composite longbow (100 arrows), leather armor, shortsword, signal whistle
AC 17; Fort +7, Ref +10, Will +7
HP 30
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] fist +10 [+6/+2] (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoningRanged [one-action] composite longbow +10 [+5/+0] (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+3 piercingSentry's Aim [two-actions] (concentrate) The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus. The Strike ignores the concealed condition, lesser cover, and standard cover, and reduces greater cover to standard cover.

Howling Terror

Infantry SoldierCreature 2

Medium Human Humanoid 
Source NPC Core pg. 88
Recall Knowledge DC 16 • Humanoid (Society)
Perception +8
Languages Common
Skills Athletics +10, Intimidation +7, Warfare Lore +6
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 18 (20 with shield raised); Fort +9, Ref +6, Will +6
HP 28
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, versatile S), Damage 1d6+6 piercingMelee [one-action] fist +10 [+6/+2] (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoningRanged [one-action] crossbow +6 [+1/-4] (range increment 120 feet, reload 1), Damage 1d8+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

B. Don't Ruminate, Exfiltrate (Harder Difficulty)

Archer Sentry (2)Creature 2

Medium Human Humanoid 
Source NPC Core pg. 111
Recall Knowledge DC 16 • Humanoid (Society)
Perception +11
Languages Common
Skills Acrobatics +8, Athletics +6, Intimidation +4, Legal Lore +4
Str +2, Dex +4, Con +1, Int +0, Wis +3, Cha +0
Items composite longbow (100 arrows), leather armor, shortsword, signal whistle
AC 17; Fort +7, Ref +10, Will +7
HP 30
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+4 piercingMelee [one-action] fist +10 [+6/+2] (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoningRanged [one-action] composite longbow +10 [+5/+0] (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+3 piercingSentry's Aim [two-actions] (concentrate) The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus. The Strike ignores the concealed condition, lesser cover, and standard cover, and reduces greater cover to standard cover.

Howling Terror

Infantry Soldier (2)Creature 2

Medium Human Humanoid 
Source NPC Core pg. 88
Recall Knowledge DC 16 • Humanoid (Society)
Perception +8
Languages Common
Skills Athletics +10, Intimidation +7, Warfare Lore +6
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 18 (20 with shield raised); Fort +9, Ref +6, Will +6
HP 28
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, versatile S), Damage 1d6+6 piercingMelee [one-action] fist +10 [+6/+2] (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoningRanged [one-action] crossbow +6 [+1/-4] (range increment 120 feet, reload 1), Damage 1d8+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

Shelyn's Corner

×