Encounters for PFS Scenario #7-19: The Lost Legacy

A1. Welcome Meal

Eye Of ChoralCreature 7

Unique Large Construct Dragon Fire Incorporeal Primal Shadow 
Source PFS Scenario #7-19: The Lost Legacy pg. 8
Recall Knowledge DC 23 (33 if Unique applies) • Construct (Arcana, Crafting), Dragon (Arcana)
Perception +16; darkvision, key sense, scent (imprecise) 60 feet, smoke vision
Languages Common, Draconic, Hallit, Pyric, Skald
Skills Acrobatics +11, Athletics +17, Brevoy Lore +15, Deception +17, Diplomacy +15, House Rogarvia Lore +20, Intimidation +17, Library Lore +20, Nature +14, Society +15
Str +5, Dex +1, Con +4, Int +4, Wis +2, Cha +3
AC 24; Fort +17, Ref +13, Will +15
HP 115; Immunities bleed, death effects, disease, fire, paralyzed, poison, precision, unconscious; Resistances all 5 (except cold, force, ghost touch, or spirit); Weaknesses cold 10
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 23Key Sense (detection) The Eye of Choral was created alongside several magical keys. It can sense the presence of these keys anywhere in Rahasia Rinca, communicate telepathically with anyone bearing a key within the complex, and always knows whether a creature possesses such a key.Shadow Construct (illusion) The Eye of Choral is only semi-real. The first time each round a PC is hit by one of the Eye’s Strikes, the creature makes a DC 23 Will save to realize the creature’s attacks aren’t wholly real. The result applies to the damage of that Strike and lasts until the start of the creature’s next turn.
Critical Success The creature gains resistance to damage from the Eye’s Strikes equal to its level.
Success The creature gains resistance to damage from the Eye’s Strikes equal to half its level.
Failure The creature is affected by the Eye’s Strikes as normal.
Reactive Strike [reaction] (jaws only)
Speed 40 feet, fly 120 feet
Melee [one-action] jaws +18, [+13/+8] (fire, illusion, magical, reach 10 feet), Damage 2d10+5 piercing plus 1d6 persistent fireMelee [one-action] horn +16 [+11/+6] (illusion, magical, reach 10 feet), Damage 2d10+7 piercingMelee [one-action] claw +18 [+14/+10] (agile, illusion, magical), Damage 2d8+5 slashingMelee [one-action] tail +16 [+11/+6] (illusion, magical, reach 15 feet), Damage 2d10+5 bludgeoningMelee [one-action] wing +16 [+12/+8] (agile, illusion, magical, reach 10 feet), Damage 2d6+7 slashingDraconic Frenzy [two-actions] The Eye makes two claw Strikes and one wing Strike in any order.Draconic Momentum The Eye recharges their Pyre Breath whenever they score a critical hit with a Strike.Pyre Breath [two-actions] (fire, primal) The Eye breathes a blast of flame that deals 7d6 fire damage in a 40-foot cone (DC 23 basic Reflex save). Creatures that critically fail their save catch fire, taking 1d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone’s area. The Eye can’t use Pyre Breath again for 1d4 rounds.Stoke the Flames [one-action] (fire, primal) The Eye intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 2d6 fire damage.

Flame DrakeCreature 5

Large Dragon Fire 
Source Monster Core pg. 129
Recall Knowledge DC 20 • Dragon (Arcana)
Perception +12; darkvision, scent (imprecise) 30 feet, smoke vision
Languages Draconic
Skills Acrobatics +10, Athletics +12, Stealth +9, Survival +10
Str +5, Dex +1, Con +3, Int -1, Wis +3, Cha +0
Smoke Vision Smoke doesn't impair a flame drake's vision; they ignore concealment from smoke.
AC 22; Fort +12, Ref +10, Will +10
HP 75; Immunities fire, paralyzed, sleep; Weaknesses cold 10
Reactive Strike [reaction] Fangs only.
Speed 20 feet, fly 50 feet
Melee [one-action] fangs +14 [+9/+4], Damage 2d8+5 piercing plus 1d6 fireMelee [one-action] tail +14 [+9/+4] (reach 10 feet), Damage 2d6+5 bludgeoningDraconic Frenzy [two-actions] The flame drake makes two fangs Strikes and one tail Strike in any order.Fireball Breath [two-actions] (fire, primal) The flame drake expels a ball of flame to a range of 180 feet that explodes in a 20-foot burst. Creatures in the burst take 6d6 fire damage (DC 22 basic Reflex save). The flame drake can't use Fireball Breath again for 1d6 rounds.Speed Surge [one-action] (move) Frequency three times per day; Effect The flame drake Strides or Flies twice.

A1. Welcome Meal (Easier Difficulty)

Eye Of ChoralCreature 7

Unique Large Construct Dragon Fire Incorporeal Primal Shadow 
Source PFS Scenario #7-19: The Lost Legacy pg. 8
Recall Knowledge DC 23 (33 if Unique applies) • Construct (Arcana, Crafting), Dragon (Arcana)
Perception +16; darkvision, key sense, scent (imprecise) 60 feet, smoke vision
Languages Common, Draconic, Hallit, Pyric, Skald
Skills Acrobatics +11, Athletics +17, Brevoy Lore +15, Deception +17, Diplomacy +15, House Rogarvia Lore +20, Intimidation +17, Library Lore +20, Nature +14, Society +15
Str +5, Dex +1, Con +4, Int +4, Wis +2, Cha +3
AC 24; Fort +17, Ref +13, Will +15
HP 115; Immunities bleed, death effects, disease, fire, paralyzed, poison, precision, unconscious; Resistances all 5 (except cold, force, ghost touch, or spirit); Weaknesses cold 10
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 23Key Sense (detection) The Eye of Choral was created alongside several magical keys. It can sense the presence of these keys anywhere in Rahasia Rinca, communicate telepathically with anyone bearing a key within the complex, and always knows whether a creature possesses such a key.Shadow Construct (illusion) The Eye of Choral is only semi-real. The first time each round a PC is hit by one of the Eye’s Strikes, the creature makes a DC 23 Will save to realize the creature’s attacks aren’t wholly real. The result applies to the damage of that Strike and lasts until the start of the creature’s next turn.
Critical Success The creature gains resistance to damage from the Eye’s Strikes equal to its level.
Success The creature gains resistance to damage from the Eye’s Strikes equal to half its level.
Failure The creature is affected by the Eye’s Strikes as normal.
Reactive Strike [reaction] (jaws only)
Speed 40 feet, fly 120 feet
Melee [one-action] jaws +18, [+13/+8] (fire, illusion, magical, reach 10 feet), Damage 2d10+5 piercing plus 1d6 persistent fireMelee [one-action] horn +16 [+11/+6] (illusion, magical, reach 10 feet), Damage 2d10+7 piercingMelee [one-action] claw +18 [+14/+10] (agile, illusion, magical), Damage 2d8+5 slashingMelee [one-action] tail +16 [+11/+6] (illusion, magical, reach 15 feet), Damage 2d10+5 bludgeoningMelee [one-action] wing +16 [+12/+8] (agile, illusion, magical, reach 10 feet), Damage 2d6+7 slashingDraconic Frenzy [two-actions] The Eye makes two claw Strikes and one wing Strike in any order.Draconic Momentum The Eye recharges their Pyre Breath whenever they score a critical hit with a Strike.Pyre Breath [two-actions] (fire, primal) The Eye breathes a blast of flame that deals 7d6 fire damage in a 40-foot cone (DC 23 basic Reflex save). Creatures that critically fail their save catch fire, taking 1d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone’s area. The Eye can’t use Pyre Breath again for 1d4 rounds.Stoke the Flames [one-action] (fire, primal) The Eye intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 2d6 fire damage.

Flame Drake (2)Creature 5

Large Dragon Fire 
Source Monster Core pg. 129
Recall Knowledge DC 20 • Dragon (Arcana)
Perception +12; darkvision, scent (imprecise) 30 feet, smoke vision
Languages Draconic
Skills Acrobatics +10, Athletics +12, Stealth +9, Survival +10
Str +5, Dex +1, Con +3, Int -1, Wis +3, Cha +0
Smoke Vision Smoke doesn't impair a flame drake's vision; they ignore concealment from smoke.
AC 22; Fort +12, Ref +10, Will +10
HP 75; Immunities fire, paralyzed, sleep; Weaknesses cold 10
Reactive Strike [reaction] Fangs only.
Speed 20 feet, fly 50 feet
Melee [one-action] fangs +14 [+9/+4], Damage 2d8+5 piercing plus 1d6 fireMelee [one-action] tail +14 [+9/+4] (reach 10 feet), Damage 2d6+5 bludgeoningDraconic Frenzy [two-actions] The flame drake makes two fangs Strikes and one tail Strike in any order.Fireball Breath [two-actions] (fire, primal) The flame drake expels a ball of flame to a range of 180 feet that explodes in a 20-foot burst. Creatures in the burst take 6d6 fire damage (DC 22 basic Reflex save). The flame drake can't use Fireball Breath again for 1d6 rounds.Speed Surge [one-action] (move) Frequency three times per day; Effect The flame drake Strides or Flies twice.

A1. Welcome Meal (Standard Difficulty)

Eye Of ChoralCreature 7

Unique Large Construct Dragon Fire Incorporeal Primal Shadow 
Source PFS Scenario #7-19: The Lost Legacy pg. 8
Recall Knowledge DC 23 (33 if Unique applies) • Construct (Arcana, Crafting), Dragon (Arcana)
Perception +16; darkvision, key sense, scent (imprecise) 60 feet, smoke vision
Languages Common, Draconic, Hallit, Pyric, Skald
Skills Acrobatics +11, Athletics +17, Brevoy Lore +15, Deception +17, Diplomacy +15, House Rogarvia Lore +20, Intimidation +17, Library Lore +20, Nature +14, Society +15
Str +5, Dex +1, Con +4, Int +4, Wis +2, Cha +3
AC 24; Fort +17, Ref +13, Will +15
HP 115; Immunities bleed, death effects, disease, fire, paralyzed, poison, precision, unconscious; Resistances all 5 (except cold, force, ghost touch, or spirit); Weaknesses cold 10
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 23Key Sense (detection) The Eye of Choral was created alongside several magical keys. It can sense the presence of these keys anywhere in Rahasia Rinca, communicate telepathically with anyone bearing a key within the complex, and always knows whether a creature possesses such a key.Shadow Construct (illusion) The Eye of Choral is only semi-real. The first time each round a PC is hit by one of the Eye’s Strikes, the creature makes a DC 23 Will save to realize the creature’s attacks aren’t wholly real. The result applies to the damage of that Strike and lasts until the start of the creature’s next turn.
Critical Success The creature gains resistance to damage from the Eye’s Strikes equal to its level.
Success The creature gains resistance to damage from the Eye’s Strikes equal to half its level.
Failure The creature is affected by the Eye’s Strikes as normal.
Reactive Strike [reaction] (jaws only)
Speed 40 feet, fly 120 feet
Melee [one-action] jaws +18, [+13/+8] (fire, illusion, magical, reach 10 feet), Damage 2d10+5 piercing plus 1d6 persistent fireMelee [one-action] horn +16 [+11/+6] (illusion, magical, reach 10 feet), Damage 2d10+7 piercingMelee [one-action] claw +18 [+14/+10] (agile, illusion, magical), Damage 2d8+5 slashingMelee [one-action] tail +16 [+11/+6] (illusion, magical, reach 15 feet), Damage 2d10+5 bludgeoningMelee [one-action] wing +16 [+12/+8] (agile, illusion, magical, reach 10 feet), Damage 2d6+7 slashingDraconic Frenzy [two-actions] The Eye makes two claw Strikes and one wing Strike in any order.Draconic Momentum The Eye recharges their Pyre Breath whenever they score a critical hit with a Strike.Pyre Breath [two-actions] (fire, primal) The Eye breathes a blast of flame that deals 7d6 fire damage in a 40-foot cone (DC 23 basic Reflex save). Creatures that critically fail their save catch fire, taking 1d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone’s area. The Eye can’t use Pyre Breath again for 1d4 rounds.Stoke the Flames [one-action] (fire, primal) The Eye intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 2d6 fire damage.

Flame Drake (4)Creature 5

Large Dragon Fire 
Source Monster Core pg. 129
Recall Knowledge DC 20 • Dragon (Arcana)
Perception +12; darkvision, scent (imprecise) 30 feet, smoke vision
Languages Draconic
Skills Acrobatics +10, Athletics +12, Stealth +9, Survival +10
Str +5, Dex +1, Con +3, Int -1, Wis +3, Cha +0
Smoke Vision Smoke doesn't impair a flame drake's vision; they ignore concealment from smoke.
AC 22; Fort +12, Ref +10, Will +10
HP 75; Immunities fire, paralyzed, sleep; Weaknesses cold 10
Reactive Strike [reaction] Fangs only.
Speed 20 feet, fly 50 feet
Melee [one-action] fangs +14 [+9/+4], Damage 2d8+5 piercing plus 1d6 fireMelee [one-action] tail +14 [+9/+4] (reach 10 feet), Damage 2d6+5 bludgeoningDraconic Frenzy [two-actions] The flame drake makes two fangs Strikes and one tail Strike in any order.Fireball Breath [two-actions] (fire, primal) The flame drake expels a ball of flame to a range of 180 feet that explodes in a 20-foot burst. Creatures in the burst take 6d6 fire damage (DC 22 basic Reflex save). The flame drake can't use Fireball Breath again for 1d6 rounds.Speed Surge [one-action] (move) Frequency three times per day; Effect The flame drake Strides or Flies twice.

A1. Welcome Meal (Harder Difficulty)

Eye Of Choral (2)Creature 7

Unique Large Construct Dragon Fire Incorporeal Primal Shadow 
Source PFS Scenario #7-19: The Lost Legacy pg. 8
Recall Knowledge DC 23 (33 if Unique applies) • Construct (Arcana, Crafting), Dragon (Arcana)
Perception +16; darkvision, key sense, scent (imprecise) 60 feet, smoke vision
Languages Common, Draconic, Hallit, Pyric, Skald
Skills Acrobatics +11, Athletics +17, Brevoy Lore +15, Deception +17, Diplomacy +15, House Rogarvia Lore +20, Intimidation +17, Library Lore +20, Nature +14, Society +15
Str +5, Dex +1, Con +4, Int +4, Wis +2, Cha +3
AC 24; Fort +17, Ref +13, Will +15
HP 115; Immunities bleed, death effects, disease, fire, paralyzed, poison, precision, unconscious; Resistances all 5 (except cold, force, ghost touch, or spirit); Weaknesses cold 10
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 23Key Sense (detection) The Eye of Choral was created alongside several magical keys. It can sense the presence of these keys anywhere in Rahasia Rinca, communicate telepathically with anyone bearing a key within the complex, and always knows whether a creature possesses such a key.Shadow Construct (illusion) The Eye of Choral is only semi-real. The first time each round a PC is hit by one of the Eye’s Strikes, the creature makes a DC 23 Will save to realize the creature’s attacks aren’t wholly real. The result applies to the damage of that Strike and lasts until the start of the creature’s next turn.
Critical Success The creature gains resistance to damage from the Eye’s Strikes equal to its level.
Success The creature gains resistance to damage from the Eye’s Strikes equal to half its level.
Failure The creature is affected by the Eye’s Strikes as normal.
Reactive Strike [reaction] (jaws only)
Speed 40 feet, fly 120 feet
Melee [one-action] jaws +18, [+13/+8] (fire, illusion, magical, reach 10 feet), Damage 2d10+5 piercing plus 1d6 persistent fireMelee [one-action] horn +16 [+11/+6] (illusion, magical, reach 10 feet), Damage 2d10+7 piercingMelee [one-action] claw +18 [+14/+10] (agile, illusion, magical), Damage 2d8+5 slashingMelee [one-action] tail +16 [+11/+6] (illusion, magical, reach 15 feet), Damage 2d10+5 bludgeoningMelee [one-action] wing +16 [+12/+8] (agile, illusion, magical, reach 10 feet), Damage 2d6+7 slashingDraconic Frenzy [two-actions] The Eye makes two claw Strikes and one wing Strike in any order.Draconic Momentum The Eye recharges their Pyre Breath whenever they score a critical hit with a Strike.Pyre Breath [two-actions] (fire, primal) The Eye breathes a blast of flame that deals 7d6 fire damage in a 40-foot cone (DC 23 basic Reflex save). Creatures that critically fail their save catch fire, taking 1d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone’s area. The Eye can’t use Pyre Breath again for 1d4 rounds.Stoke the Flames [one-action] (fire, primal) The Eye intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 2d6 fire damage.

Flame Drake (4)Creature 5

Large Dragon Fire 
Source Monster Core pg. 129
Recall Knowledge DC 20 • Dragon (Arcana)
Perception +12; darkvision, scent (imprecise) 30 feet, smoke vision
Languages Draconic
Skills Acrobatics +10, Athletics +12, Stealth +9, Survival +10
Str +5, Dex +1, Con +3, Int -1, Wis +3, Cha +0
Smoke Vision Smoke doesn't impair a flame drake's vision; they ignore concealment from smoke.
AC 22; Fort +12, Ref +10, Will +10
HP 75; Immunities fire, paralyzed, sleep; Weaknesses cold 10
Reactive Strike [reaction] Fangs only.
Speed 20 feet, fly 50 feet
Melee [one-action] fangs +14 [+9/+4], Damage 2d8+5 piercing plus 1d6 fireMelee [one-action] tail +14 [+9/+4] (reach 10 feet), Damage 2d6+5 bludgeoningDraconic Frenzy [two-actions] The flame drake makes two fangs Strikes and one tail Strike in any order.Fireball Breath [two-actions] (fire, primal) The flame drake expels a ball of flame to a range of 180 feet that explodes in a 20-foot burst. Creatures in the burst take 6d6 fire damage (DC 22 basic Reflex save). The flame drake can't use Fireball Breath again for 1d6 rounds.Speed Surge [one-action] (move) Frequency three times per day; Effect The flame drake Strides or Flies twice.

Attack of the Secret-Keepers

Claw Of ChoralCreature 6

Rare Medium Dragonblood Human Humanoid 
Source PFS Scenario #7-19: The Lost Legacy pg. 9
Recall Knowledge DC 27 (includes +5 from Rare) • Humanoid (Society)
Variant legbreaker
Perception +14
Languages Common, Draconic, Hallit, Pyric, Skald
Skills Athletics +16 (+17 when Shoving with their maul), Intimidation +15, Stealth +15, Thievery +13
Str +4, Dex +3, Con +3, Int -1, Wis +2, Cha +0
Items +1 maul, studded leather
AC 23; Fort +15, Ref +15, Will +12
HP 110; Resistances fire 5
Reactive Strike [reaction]
Speed 30 feet, fly 30 feet
Melee [one-action] maul +17 [+12/+7] (magical, shove), Damage 1d10+10 bludgeoningMelee [one-action] fist +16 [+12/+8] (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoningBreak Legs! [two-actions] The claw makes a maul Strike against an adjacent creature. If it hits, the creature is knocked prone and becomes clumsy 1 for 1 minute. As long as this clumsy condition lasts, the creature also takes a –5-foot penalty to its Speeds and has weakness 5 to the claw’s Strikes.Breath of the Dragon [two-actions] (fire, primal) The claw breathes a blast of flame that deals 6d6 fire damage in a 20-foot cone (DC 21 basic Reflex save). The claw can’t use Breath of the Dragon again for 1d4 rounds.Stampeding Shove [one-action] The claw Shoves a creature, gaining a +2 circumstance bonus to their Athletics check if the target is prone. If the Shove succeeds, the target takes 2d10 bludgeoning damage (double damage on a critical success).

Elite Claw Of ChoralCreature 7

Rare Medium Dragonblood Human Humanoid 
Source PFS Scenario #7-19: The Lost Legacy pg. 9
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 28 (includes +5 from Rare) • Humanoid (Society)
Variant legbreaker
Perception +16
Languages Common, Draconic, Hallit, Pyric, Skald
Skills Athletics +18 (+19 when Shoving with their maul), Intimidation +17, Stealth +17, Thievery +15
Str +4, Dex +3, Con +3, Int -1, Wis +2, Cha +0
Items +1 maul, studded leather
AC 25; Fort +17, Ref +17, Will +14
HP 130; Resistances fire 5
Reactive Strike [reaction]
Speed 30 feet, fly 30 feet
Melee [one-action] maul +19 [+14/+9] (magical, shove), Damage 1d10+2+10 bludgeoningMelee [one-action] fist +18 [+14/+10] (agile, nonlethal, unarmed), Damage 1d4+2+10 bludgeoningBreak Legs! [two-actions] The claw makes a maul Strike against an adjacent creature. If it hits, the creature is knocked prone and becomes clumsy 1 for 1 minute. As long as this clumsy condition lasts, the creature also takes a –5-foot penalty to its Speeds and has weakness 5 to the claw’s Strikes.Breath of the Dragon [two-actions] (fire, primal) The claw breathes a blast of flame that deals 6d6 fire damage in a 20-foot cone (DC 23 basic Reflex save). The claw can’t use Breath of the Dragon again for 1d4 rounds.Stampeding Shove [one-action] The claw Shoves a creature, gaining a +2 circumstance bonus to their Athletics check if the target is prone. If the Shove succeeds, the target takes 2d10 bludgeoning damage (double damage on a critical success).

Attack of the Secret-Keepers (Easier Difficulty)

Claw Of Choral (3)Creature 6

Rare Medium Dragonblood Human Humanoid 
Source PFS Scenario #7-19: The Lost Legacy pg. 9
Recall Knowledge DC 27 (includes +5 from Rare) • Humanoid (Society)
Variant legbreaker
Perception +14
Languages Common, Draconic, Hallit, Pyric, Skald
Skills Athletics +16 (+17 when Shoving with their maul), Intimidation +15, Stealth +15, Thievery +13
Str +4, Dex +3, Con +3, Int -1, Wis +2, Cha +0
Items +1 maul, studded leather
AC 23; Fort +15, Ref +15, Will +12
HP 110; Resistances fire 5
Reactive Strike [reaction]
Speed 30 feet, fly 30 feet
Melee [one-action] maul +17 [+12/+7] (magical, shove), Damage 1d10+10 bludgeoningMelee [one-action] fist +16 [+12/+8] (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoningBreak Legs! [two-actions] The claw makes a maul Strike against an adjacent creature. If it hits, the creature is knocked prone and becomes clumsy 1 for 1 minute. As long as this clumsy condition lasts, the creature also takes a –5-foot penalty to its Speeds and has weakness 5 to the claw’s Strikes.Breath of the Dragon [two-actions] (fire, primal) The claw breathes a blast of flame that deals 6d6 fire damage in a 20-foot cone (DC 21 basic Reflex save). The claw can’t use Breath of the Dragon again for 1d4 rounds.Stampeding Shove [one-action] The claw Shoves a creature, gaining a +2 circumstance bonus to their Athletics check if the target is prone. If the Shove succeeds, the target takes 2d10 bludgeoning damage (double damage on a critical success).

Attack of the Secret-Keepers (Standard Difficulty)

Claw Of Choral (4)Creature 6

Rare Medium Dragonblood Human Humanoid 
Source PFS Scenario #7-19: The Lost Legacy pg. 9
Recall Knowledge DC 27 (includes +5 from Rare) • Humanoid (Society)
Variant legbreaker
Perception +14
Languages Common, Draconic, Hallit, Pyric, Skald
Skills Athletics +16 (+17 when Shoving with their maul), Intimidation +15, Stealth +15, Thievery +13
Str +4, Dex +3, Con +3, Int -1, Wis +2, Cha +0
Items +1 maul, studded leather
AC 23; Fort +15, Ref +15, Will +12
HP 110; Resistances fire 5
Reactive Strike [reaction]
Speed 30 feet, fly 30 feet
Melee [one-action] maul +17 [+12/+7] (magical, shove), Damage 1d10+10 bludgeoningMelee [one-action] fist +16 [+12/+8] (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoningBreak Legs! [two-actions] The claw makes a maul Strike against an adjacent creature. If it hits, the creature is knocked prone and becomes clumsy 1 for 1 minute. As long as this clumsy condition lasts, the creature also takes a –5-foot penalty to its Speeds and has weakness 5 to the claw’s Strikes.Breath of the Dragon [two-actions] (fire, primal) The claw breathes a blast of flame that deals 6d6 fire damage in a 20-foot cone (DC 21 basic Reflex save). The claw can’t use Breath of the Dragon again for 1d4 rounds.Stampeding Shove [one-action] The claw Shoves a creature, gaining a +2 circumstance bonus to their Athletics check if the target is prone. If the Shove succeeds, the target takes 2d10 bludgeoning damage (double damage on a critical success).

Attack of the Secret-Keepers (Harder Difficulty)

Elite Claw Of Choral (4)Creature 7

Rare Medium Dragonblood Human Humanoid 
Source PFS Scenario #7-19: The Lost Legacy pg. 9
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 28 (includes +5 from Rare) • Humanoid (Society)
Variant legbreaker
Perception +16
Languages Common, Draconic, Hallit, Pyric, Skald
Skills Athletics +18 (+19 when Shoving with their maul), Intimidation +17, Stealth +17, Thievery +15
Str +4, Dex +3, Con +3, Int -1, Wis +2, Cha +0
Items +1 maul, studded leather
AC 25; Fort +17, Ref +17, Will +14
HP 130; Resistances fire 5
Reactive Strike [reaction]
Speed 30 feet, fly 30 feet
Melee [one-action] maul +19 [+14/+9] (magical, shove), Damage 1d10+2+10 bludgeoningMelee [one-action] fist +18 [+14/+10] (agile, nonlethal, unarmed), Damage 1d4+2+10 bludgeoningBreak Legs! [two-actions] The claw makes a maul Strike against an adjacent creature. If it hits, the creature is knocked prone and becomes clumsy 1 for 1 minute. As long as this clumsy condition lasts, the creature also takes a –5-foot penalty to its Speeds and has weakness 5 to the claw’s Strikes.Breath of the Dragon [two-actions] (fire, primal) The claw breathes a blast of flame that deals 6d6 fire damage in a 20-foot cone (DC 23 basic Reflex save). The claw can’t use Breath of the Dragon again for 1d4 rounds.Stampeding Shove [one-action] The claw Shoves a creature, gaining a +2 circumstance bonus to their Athletics check if the target is prone. If the Shove succeeds, the target takes 2d10 bludgeoning damage (double damage on a critical success).

Shelyn's Corner

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