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Ancestries | Half-Human Heritages | Versatile Heritages

Gnome Details | Gnome Feats | Gnome Heritages


PFS StandardProject Persona Single ActionFeat 5

ConcentrateGnomeIllusionPrimalVisual
Source Advanced Player's Guide pg. 44

Where others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor. You change the shape and appearance of your armor to appear as ordinary or fine clothes of your imagining. The armor's statistics don't change. This effect lasts as long as you remain conscious and are wearing the armor. A creature can disbelieve the illusion by Seeking or touching your armor. The DC equals your Will DC.

Traits

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Gnome:

A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.

Illusion:

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Primal:

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

Visual:

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.