Mythic Callings | Mythic Feats | Mythic Destinies | Mythic Spells | Mythic Rituals


Advanced Runelord Magic Feat 18

Mythic 
Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 75

Prerequisites Expanded Runelord Magic

Your ability to use magic associated with your chosen sin grows. You gain the ability to cast one more arcane spell as an innate spell. This spell must be chosen from those available with Expanded Runelord Magic, in addition to foresight, unrelenting observation, or any spell from your chosen sin’s school. You can cast this spell as an arcane innate spell once per day. The spell is automatically heightened to a spell rank equal to half your level rounded up. Use mythic proficiency to determine any attack rolls or spell DCs.

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

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