Mythic Callings | Mythic Feats | Mythic Destinies | Mythic Spells | Mythic Rituals


Final Shot Knows the Way [two-actions] Feat 18

Mythic Press 
Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 87

Requirements You are wielding a ranged warshard weapon and used it to make a ranged Strike against a foe this round.

You judge a foe’s defenses after attacking them and channel that knowledge into your warshard weapon and its ammunition. Spend a Mythic Point, then Stride twice. At any point during this movement, attempt a ranged Strike at mythic proficiency with your warshard weapon against the same foe you already attacked this round. This Strike ignores any modifiers from cover or concealment the target may have, as the ammunition weaves and twists through the air in an impossible flight. All penalties from range increments are negated during this Strike. If this shot hits its target, the target is so astounded by the shot that they become off-guard until the end of your next turn.

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Press:

Actions with this trait allow you to follow up earlier attacks. An action with the press trait can be used only if you are currently affected by a multiple attack penalty. You can’t use a press action when it’s not your turn, even if you use the Ready activity.

Some actions with the press trait also grant an effect on a failure. The effects that are added on a failure don’t apply on a critical failure. If your press action succeeds, you can choose to apply the failure effect instead. (For example, you may wish to do this when an attack deals no damage due to resistance.)

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