Mythic Callings | Mythic Feats | Mythic Destinies | Mythic Spells | Mythic Rituals


Throw and Catch [two-actions] Feat 18

Mythic 
Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 87

Requirements You are wielding a melee warshard weapon.

You hurl your warshard weapon at an opponent, even though the weapon isn’t designed to be thrown. Spend a Mythic Point. Your weapon gains the thrown trait with a range increment of 40 feet; if your weapon already has the thrown trait, increase its range increment by 40 feet. Make a ranged Strike at mythic proficiency at an opponent within range. For this ranged Strike, apply your full Strength modifier to the damage, as if it were a melee Strike. After the Strike resolves, the weapon flies back to your hand, and you can then attempt a melee Strike (at your normal proficiency, not mythic proficiency) against a target in reach of your weapon. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both attacks.

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

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