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There is a Legacy version here.

PFS StandardBlood Frenzy [free-action] Feat 6

Eidolon Invocation Summoner 
Source Impossible Magic pg. 81

Prerequisites Bloodletting Claws
Requirements Your eidolon’s last action dealt bleed damage to a living creature.

Your eidolon flies into a frenzy. While in the frenzy, your eidolon is affected by boost eidolon and gains temporary HP equal to your level, but takes a –1 penalty to AC. The temporary HP last until the frenzy ends. They can’t voluntarily end the frenzy or start another frenzy while in the frenzy. The frenzy lasts for 1 minute or until your eidolon is no longer manifested, whichever comes first, after which your eidolon can’t start another frenzy for 1 minute.

Traits

Eidolon:

A creature with this trait is a summoner's eidolon. An action or spell with this trait can be performed by an eidolon only. An item with this trait can be used or worn by an eidolon only, and an eidolon can't use items that don't have this trait. (An eidolon can have up to two items invested.)

Invocation:

An invocation action allows a runesmith to surge power through their rune by uttering its true name. Invocation requires you to be able to speak clearly in a strong voice and requires that you be within 30 feet of the target rune or runes unless another ability changes this. These actions include the Invoke Rune action, which makes the rune’s invocation take place, then causes the rune to fade away. Using Invoke Rune normally allows you to invoke two runes, but other abilities that include the Invoke Rune action often change that number or the specific runes you can invoke.

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