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PFS StandardInvigorating Melody [one-action] Feat 1

Auditory Aura Concentrate Emotion Faun Mental 
Source Feybound pg. 65

Frequency once per 10 minutes
Prerequisites trained in Performance

You play an energetic tune, begin a call-and-response of a marching song, or otherwise start a performance that enlivens those around you. You and your allies within a 60-foot emanation gain a +5-foot status bonus to your Speeds until the end of your next turn.

Traits

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Aura:

An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Emotion:

This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Faun:

A creature with this trait is a member of the faun ancestry. Fauns are fun-loving, goatlike people who pursue art and whimsy. They typically have low-light vision. An ability with this trait can be used or selected only by fauns.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

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