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PFS StandardScampering Sabotage [one-action] Feat 1

Gremlin 
Source Feybound pg. 71

Frequency once per round
Requirements You’re adjacent to at least one enemy.

When someone big and stomp-y comes up to you, it’s in your best interests to be somewhere else and find a way to hurt them back. You Stride and must end this movement in a space that isn’t adjacent to any enemy. At one point during this movement, you can sabotage the environment in an unoccupied square you just left (such as by dropping scrap metal or snapping a shrub to make a sharp branch) as a free action. The first time a creature enters the sabotaged square, it must succeed at a Reflex save against the higher of your class DC or spell DC or take 1d6 piercing damage (double damage on a critical failure).

The sabotage is temporary, ending after 1 minute if no creature moves into the square. The damage increases by 1d6 at 4th level and every 3 levels thereafter.

Scampering Sabotage Leads To...

Gremlin Scuttle

Traits

Gremlin:

Cruel and mischievous fey, gremlins have acclimated to life in the Universe.

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