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PFS StandardArch-gremlin's Command [three-actions] Feat 17

Gremlin Primal 
Source Feybound pg. 73

Frequency once per day

You aren’t merely a gremlin. You’re the gremlin, the arch-gremlin, a paragon of all gremlins. You’re the monarch of the gremlins, and that gets you... well, in all honesty, it doesn’t get you much, but other gremlins occasionally go where you tell them. A huge mob of gremlins emerges from every nook and cranny in the area, filling a 30-foot burst within 120 feet. The gremlins clamber over everything, scratching and biting and hitting with crude weapons infused with primal magic as they deal 8d6 bludgeoning damage to all enemies in the area, with a basic Reflex save against the higher of your class DC or spell DC.

The gremlins continue to wreck everything in the area for the next minute, causing the area to become difficult terrain for your enemies and dealing 4d6 bludgeoning damage to any enemy that ends its turn in the area. You can Dismiss the effect.

Traits

Gremlin:

Cruel and mischievous fey, gremlins have acclimated to life in the Universe.

Primal:

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to primal magic.

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