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Mindhammer MushroomsHazard 3

Legacy Content

Environmental Fungus 
Source Pathfinder #187: The Seventh Arch pg. 46
Complexity Simple
Stealth DC 20 (trained) to notice small animal skeletons among the mushrooms
Description The mushrooms emit powerful psychic blasts that overwhelm potential predators with exhausting psychedelic visions.
Disable DC 20 Survival (trained) to navigate a safe path without triggering the mushrooms
AC 16, Fort +10, Ref +8
Immunities critical hits, object immunities, precision damage, Weaknesses fire 10
Psychic Blast [reaction] Trigger A creature walks through the mushrooms; Effect The mushrooms release a loud hum of psychic energy. The triggering creature takes 2d8+8 mental damage (DC 23 basic Will save). On a critical failure, the creature is fatigued.
Reset The mushrooms must rest for 24 hours before they can emit another Psychic Blast.