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PFS StandardWand

Source Dark Archive pg. 41
Wand implements are short, lightweight batons, usually made of wood but often incorporating other materials. Due to their association with spellcasters, wand implements are connected to magic and its practice, as well as the direction and manipulation of energy. Wand implements are associated with the astrological signs of the thrush and the sky dragon.

Initiate Benefit

Your wand slowly collects ambient magic, which you can project at a foe in a barely controlled display of charged energy. When you gain this implement, choose whether your wand is attuned to cold, electricity, or fire. You gain the Fling Magic activity.

Fling Magic

Concentrate Evocation Magical Manipulate Thaumaturge 
Source Dark Archive pg. 41
Requirements You are holding your wand implement.
You fling magical energy at a target within 60 feet, dealing damage equal to 1d4 + your Charisma modifier to the target, with a basic Reflex save against your class DC. The damage is of the type you selected when you gained your wand implement. At 3rd level and every 2 levels thereafter, the damage increases by 1d4.

You can expend more energy than usual to boost the effect of Fling Magic, dealing d6s of damage instead of d4s. After you do so, the wand takes 1d4 rounds to recharge, during which you can't boost the wand's damage but can continue to Fling Magic normally. If you critically hit with a Strike, your wand recharges immediately as it draws in power from the clash.

Special This activity has the trait corresponding to the damage type you selected.

Adept Benefit7th

You gain versatility and additional benefits when you fire your wand. The range of Fling Magic increases to 120 feet. Choose a second damage type from the list; whenever you Fling Magic, you can select between either of the two damage types you have chosen. Fling Magic has an additional effect if the target fails its save and takes damage, depending on the type.
  • Cold: The target becomes chilled, taking a –10-foot status penalty to its Speeds for 1 round.
  • Electricity: The target is shocked, becoming flat-footed until the end of your next turn.
  • Fire: The target catches flame, taking 1d10 persistent fire damage (or 2d10 on a critical failure). If you have the wand paragon benefit, this increases to 2d10 persistent fire damage (or 4d10 on a critical failure).

Intensify Vulnerability9th

Your empowered wand surges with ever-more-powerful magic. When you Fling Magic to damage the target of your Exploit Vulnerability, you deal additional damage to the creature equal to 1 + the number of damage dice.

Paragon Benefit17th

Your mastery of your wand grants you increased versatility, range, and area. The range of Fling Magic increases to 180 feet. You gain the ability to choose between all three damage types (cold, electricity, and fire) each time you use Fling Magic. When you Fling Magic, you can choose to target a single creature or to affect all creatures in a 20-foot burst.