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Captain Lamperia Bane

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Elite | Normal | Weak
Proficiency without Level

Elite Captain Lamperia BaneCreature 4

Unique Medium Human Humanoid Unholy 
Source Against Hell pg. 27
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 19 (29 if Unique applies) • Humanoid (Society)
Female human navy captain
Perception +11; greater darkvision
Languages Common, Diabolic
Skills Acrobatics +11, Athletics +9, Deception +9, Diplomacy +9, Hell Lore +11, Intimidation +12, Sailing Lore +11, Society +9
Str +2, Dex +4, Con +1, Int +1, Wis +1, Cha +2
Items heavy crossbow (10 bolts), rapier, studded leather armor
AC 20; Fort +8, Ref +14, Will +11
HP 60; Resistances fire 3; Weaknesses holy 3
Speed 25 feet
Melee [one-action] rapier +14 [+9/+4] (deadly d8, disarm, finesse), Damage 1d6+2+4 piercing plus captain's edgeMelee [one-action] fist +14 [+10/+6] (agile, finesse, nonlethal, unarmed), Damage 1d4+2+4 bludgeoning plus captain's edgeRanged [one-action] heavy crossbow +14 [+9/+4] (range increment 120 feet), Damage 1d10+2+2 piercing plus captain's edgeDivine Innate Spells DC 19, attack +11 (+4 dmg); Cantrips (2nd) ignition
Captain's Edge Lamperia deals an additional 1d8 precision damage with Strikes when aboard her ship.Hell's Glare [two-actions] (emotion, fear, mental) Lamperia's eyes glow like the fires of Hell as she swings her blade. Lamperia makes a rapier Strike. If she hits and deals damage, the target is frightened 1 (frightened 2 on a critical hit).

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