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Captain Lamperia Bane

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Elite | Normal | Weak
Proficiency without Level

Captain Lamperia BaneCreature 3

Unique Medium Human Humanoid Unholy 
Source Against Hell pg. 27
Recall Knowledge DC 18 (28 if Unique applies) • Humanoid (Society)
Female human navy captain
Perception +9; greater darkvision
Languages Common, Diabolic
Skills Acrobatics +9, Athletics +7, Deception +7, Diplomacy +7, Hell Lore +9, Intimidation +10, Sailing Lore +9, Society +7
Str +2, Dex +4, Con +1, Int +1, Wis +1, Cha +2
Items heavy crossbow (10 bolts), rapier, studded leather armor
AC 18; Fort +6, Ref +12, Will +9
HP 45; Resistances fire 3; Weaknesses holy 3
Speed 25 feet
Melee [one-action] rapier +12 [+7/+2] (deadly d8, disarm, finesse), Damage 1d6+4 piercing plus captain's edgeMelee [one-action] fist +12 [+8/+4] (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning plus captain's edgeRanged [one-action] heavy crossbow +12 [+7/+2] (range increment 120 feet), Damage 1d10+2 piercing plus captain's edgeDivine Innate Spells DC 17, attack +9; Cantrips (2nd) ignition
Captain's Edge Lamperia deals an additional 1d8 precision damage with Strikes when aboard her ship.Hell's Glare [two-actions] (emotion, fear, mental) Lamperia's eyes glow like the fires of Hell as she swings her blade. Lamperia makes a rapier Strike. If she hits and deals damage, the target is frightened 1 (frightened 2 on a critical hit).

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