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Joris Serelli

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Elite | Normal | Weak
Proficiency without Level

Elite Joris SerelliCreature 7

Unique Medium Human Humanoid 
Source The Battle of Saringallow pg. 154
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 23 (33 if Unique applies) • Humanoid (Society)
Nonbinary human captain
Perception +17
Languages Common
Skills Athletics +17, Diplomacy +13, Intimidation +15, Legal Lore +14, Society +12, Warfare Lore +10
Str +5, Dex +0, Con +2, Int +0, Wis +3, Cha +3
Items +1 longsword , crossbow (20 bolts), dagger, full plate, steel shield (Hardness 5, HP 20, BT 10)
AC 26 (28 with shield raised); Fort +16, Ref +14, Will +17
HP 110
Bravery When Jordis rolls a success on a Will save against a fear effect, they get a critical success instead. Any time they gain the frightened condition, reduce its value by 1.Reactive Strike [reaction] Shield Block [reaction] Shield Warden When Jordis has their shield raised, they can Shield Block when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of Jordis.
Speed 20 feet
Melee [one-action] longsword +20 [+15/+10] (magical, versatile P), Damage 1d8+2+11 slashingMelee [one-action] fist +19 [+15/+11] (agile, nonlethal, unarmed), Damage 1d4+2+11 bludgeoningRanged [one-action] crossbow +14 [+9/+4] (range increment 120 feet, reload 1), Damage 1d8+2+6 piercingShielded Advance [one-action] Requirements Jordis has their shield raised; Effect Jordis presses forward, using their shield to push back foes. Jordis Strides and Shoves, in either order. The multiple attack penalty doesn't apply to this Shove, though the Shove does count toward Jordis's multiple attack penalty.

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