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Adiutor

Adiutors, while nicknamed auxiliary devils, are not truly devils, but mortals invested with infernal power. These mortals gain a taste of Hell's might as rewards for their loyalty to the cause of tyranny and oppression. Hungry for power, an adiutor ruthlessly enforces Hell's will at any cost in hopes of fulfilling their fiendish ambitions. They're most commonly found in Cheliax and its territories due to the nation's relationship with the forces of Hell, serving as spies and informants for both the Thrunes and powerful devils invested in meddling with mortals.

While some adiutors climb the ranks of mortal society to become Hellknights and other supporters of tyranny, most have higher ambitions and desire to become devils themselves. To this end, they seek to serve more powerful devils and make deals that will benefit them so that they can ensure their transformation. There's nothing an adiutor despises more than their own mortality—a sign of weakness, when beings like devils walk the Universe in their perfect Hellish vision.

Although they're most likely to be found in places or near people with existing links to Hell, adiutors can be found anywhere, quietly plotting to gain power and status so they can become the lieutenants of Hell they desire to be.

Elite | Normal | Weak
Proficiency without Level

Elite AdiutorCreature 6

Medium Devil Fiend Human Humanoid Unholy 
Source Pathfinder #222: Hellbreakers pg. 222
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 22 • Fiend (Religion), Humanoid (Society)
Perception +15; greater darkvision
Languages Common, Diabolic
Skills Athletics +14, Intimidation +16 (+18 when Coercing), Society +14, Stealth +17, Survival +14 (+16 when Tracking)
Str +2, Dex +5, Con +2, Int +1, Wis +2, Cha +4
Items bayonet (attached to flintlock musket), flintlock musket, uniform (explorer's clothing), uniform
AC 23; Fort +14, Ref +16, Will +12
HP 92; Resistances fire 8; Weaknesses holy 4
Speed 25 feet
Melee [one-action] bayonet +16 [+12/+8] (agile, finesse), Damage 1d4+2+5 piercingRanged [one-action] flintlock musket +16 [+11/+6] (concussive, fatal d10, magical, range increment 70 feet, reload 1, unholy), Damage 1d6+2+3 piercing plus 2d6 fireDivine Innate Spells DC 24, attack +16 (+4 dmg); 3rd alarm, crisis of faith; 2nd dispel magic (×2), revealing light; 1st bane (×3); Cantrips (3rd) message, shield
Avernian Armskote An adiutor reloads by magically conjuring hellfire rounds crafted in the Fools' Citadels of Avernus. Their Strikes with their flintlock muskets are magical and deal an additional 2d6 fire damage.Fiendish Reload When the adiutor reloads their musket, they can cast shield as part of the same action.Punish the Wayward [two-actions] (concentrate, divine, emotion, fear, flourish, mental) The adiutor makes a melee or ranged Strike. If this Strike succeeds, the targeted creature takes the normal damage and must additionally attempt a DC 24 Will save.
Critical Success The creature suffers no additional effects.
Success The creature is frightened 1.
Failure The creature is frightened 1. While it can see the adiutor, it can’t reduce its frightened condition.
Critical Failure As failure, but the creature is also off-guard to the adiutor while frightened.

Sidebar - Additional Lore Wannabe Devils

The process by which the adiutors are created is supposedly one engineered by the iconoclastic archfiend Barbatos, who’s rumored to not be of true devilish heritage. While none would dare do so in front of the Bearded Lord, true devils take a joy in lording over the adiutors, who are neither of Hell’s elect nor its elite, and in sending them on dangerous tasks to earn some unwinnable respect.

Shelyn's Corner

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