All Creatures
Abilities | Monsters | NPCs


Kraken Callers

This creature did not include a description.

Elite | Normal | Weak
Proficiency without Level

Elite Kraken CallersCreature 12

Rare Medium Amphibious Humanoid Sedacthy 
Source Pathfinder #220: Crypt of Runes pg. 18
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 35 (includes +5 from Rare) • Humanoid (Society)
Variant sedacthies
Perception +23; darkvision, wavesense 30 feet
Languages Azlanti, Thalassic; sea speech
Skills Athletics +25, Crafting +23 (+25 to Create Forgery), Diplomacy +22, Intimidation +24, Society +24
Str +6, Dex +4, Con +5, Int +5, Wis +4, Cha +5
Sea Speech A sedacthy speaking Thalassic can be understood by any animal that has a swim Speed or the amphibious or aquatic trait. By spending a week regularly interacting with such an animal, the sedacthy can make it permanently helpful.
Items +1 striking returning trident
AC 33; Fort +26, Ref +23, Will +21
HP 215
Speed 20 feet, swim 40 feet
Melee [one-action] trident +26 [+21/+16] (magical), Damage 2d8+2+12 piercingMelee [one-action] jaws +25 [+20/+15], Damage 2d8+2+12 piercing plus 2d6 persistent bleedMelee [one-action] claw +25 [+21/+17] (agile), Damage 2d8+2+12 slashingRanged [one-action] trident +24 [+19/+14] (magical, thrown 20 feet), Damage 2d8+2+12 piercingShared Feast [two-actions] The sedacthy makes a jaws Strike. If it hits, an ally of their choice can spend a reaction to make a jaws Strike against the same target. Allies with beaks or similar attacks can use those instead of jaw

Shelyn's Corner

×