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Kraken Callers

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Elite | Normal | Weak
Proficiency without Level

Kraken CallersCreature 11

Rare Medium Amphibious Humanoid Sedacthy 
Source Pathfinder #220: Crypt of Runes pg. 18
Recall Knowledge DC 33 (includes +5 from Rare) • Humanoid (Society)
Variant sedacthies
Perception +21; darkvision, wavesense 30 feet
Languages Azlanti, Thalassic; sea speech
Skills Athletics +23, Crafting +21 (+23 to Create Forgery), Diplomacy +20, Intimidation +22, Society +22
Str +6, Dex +4, Con +5, Int +5, Wis +4, Cha +5
Sea Speech A sedacthy speaking Thalassic can be understood by any animal that has a swim Speed or the amphibious or aquatic trait. By spending a week regularly interacting with such an animal, the sedacthy can make it permanently helpful.
Items +1 striking returning trident
AC 31; Fort +24, Ref +21, Will +19
HP 195
Speed 20 feet, swim 40 feet
Melee [one-action] trident +24 [+19/+14] (magical), Damage 2d8+12 piercingMelee [one-action] jaws +23 [+18/+13], Damage 2d8+12 piercing plus 2d6 persistent bleedMelee [one-action] claw +23 [+19/+15] (agile), Damage 2d8+12 slashingRanged [one-action] trident +22 [+17/+12] (magical, thrown 20 feet), Damage 2d8+12 piercingShared Feast [two-actions] The sedacthy makes a jaws Strike. If it hits, an ally of their choice can spend a reaction to make a jaws Strike against the same target. Allies with beaks or similar attacks can use those instead of jaw

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