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Grusk The Pusk

While the guards who built this shrine are long dead, a pusk demon named Grusk has lurked here since the time they perished. Once a pawn of the shrine's priest, over the course of thousands of years slurping the supernatural blood and bullying the blood-red imps who occasionally manifest from the broken altar, the slothful pusk has achieved the unimaginable—it has grown more powerful than others of his ilk.

Grusk isn't motivated to leave the room, which he considers his empire, in particular because new imps crawl from the broken altar every few years to replace the ones he kills. The imps clamber through a pinpoint of thinness between the Universe and the Outer Rifts, only to become stranded. They make do with their lot by lurking just out of Grusk's reach and picking on him until one inevitably lets down their guard long enough for Grusk to snatch it. Of course, all the fiends titter in delight upon spotting the PCs, and attack at once.

Recall Knowledge - Fiend (Religion): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Grusk The PuskCreature 4

Unique Small Demon Fiend Unholy 
Source Pathfinder #214: The Broken Palace pg. 25
Perception +11; darkvision
Languages Chthonian, Necril; telepathy 100 feet
Skills Acrobatics +8, Athletics +11, Deception +10, Intimidation +10, Religion +11
Str +5, Dex +2, Con +5, Int +0, Wis +3, Cha +2
Sloth As pusk.
AC 20; Fort +13, Ref +8, Will +11
HP 70; Weaknesses cold iron 5, holy 5
Speed 20 feet
Melee [one-action] jaws +13 [+8/+3] (magical, unholy), Damage 2d6+7 piercingMelee [one-action] claw +13 [+9/+5] (agile, magical, unholy), Damage 2d4+7 slashingDivine Innate Spells DC 21; 3rd slow; 2nd blood vendetta, grim tendrils; 1st fear
Rituals DC 21; 1st demonic pact
Blood Slurp [one-action] Requirement Grusk is adjacent to a creature taking persistent bleed damage; Effect Grusk attempts a jaws Strike against the bleeding creature. If he hits, he inflicts normal damage but also swallows a gulp of the creature's blood. The creature becomes enfeebled 1 for 1 minute, and Grusk grows more energetic, losing his Sloth feature for 1 minute.Frenzied Slashes [three-actions] As pusk.Threaten Imp [one-action] (auditory, linguistic) Grusk barks a threatening order to an imp within 30 feet. That imp can use its reaction to Stride or Strike.Vicious Critical As pusk.