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Natbakh

Natbakhs are native to the peaks and subterranean caverns of the windswept dimension of Leng and haunt the dark skies of that nightmare realm.

Recall Knowledge - Beast (Arcana, Nature): DC 32
Recall Knowledge - Dream (Occultism, Occultism): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

NatbakhCreature 14

Gargantuan Beast Dream Mythic 
Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 89
Perception +25; darkvision
Languages Aklo; (can't speak any language)
Skills Acrobatics +26, Athletics +28, Stealth +26
Str +8, Dex +6, Con +5, Int -2, Wis +5, Cha +4
AC 34; Fort +25, Ref +28, Will +23; mythic resilience (Ref)
HP 320; Immunities cold, controlled, emotion; Resistances mythic resistance 14
Speed 30 feet, fly 150 feet
Melee [one-action] jaws +29 [+24/+19] (reach 15 feet), Damage 3d10+14 piercing plus 1d6 persistent bleedMelee [one-action] tentacle tongue +29 [+25/+21] (agile, reach 20 feet), Damage 3d8+14 bludgeoning plus GrabDrain Dreams [one-action] (mental, occult) Frequency once per round; Requirements The natbakh's previous action was a successful jaws Strike that damaged a creature; Effect The natbakh's suckered tongue latches on. The creature must succeed at a DC 34 Will save or become stupefied 1 (stupefied 2 on a critical failure) for 1 week as their dreams are slurped away. If the creature becomes stupefied in this way, the natbakh regains 32 HP. Draining dreams from a creature that's already stupefied doesn't restore any HP, but increases the victim's stupefied value by 1, to a maximum of stupefied 5.Mythic Power 3 Mythic PointsNightmare Screech [two-actions] (emotion, mental, occult) The natbakh shrieks in a 50-foot cone that echoes more in the minds of those in the area than in the ears. Those in the area recall shrieks like this in forgotten nightmares, and the memories of wounds suffered in dreams cause nauseating pain. Creatures in the area take 10d8 mental damage and must attempt a DC 34 Will save. The natbakh can't use Nightmare Screech again for 1d4 rounds.
Critical Success The creature takes no damage.
Success The creature takes half damage and is sickened 1.
Failure The creature takes full damage and is sickened 2
Critical Failure The creature takes double damage, is sickened 2, and is slowed 1 for as long as they remain sickened (or 1 minute, whichever comes first).
Writhing Clutches A natbakh can Fly at half Speed while it has a Huge or smaller creature grabbed or restrained, or at full speed when it has a Medium or smaller creature grabbed or restrained, carrying that creature along with it.• Mythic Skill [free-action] (concentrate) Cost 1 Mythic Point; Effect The natbakh attempts its next Athletics or Stealth skill check with a +4 bonus and is considered to have mythic proficiency for that check.• Remove a Condition [one-action] (concentrate) Cost 1 Mythic Point; Effect The natbakh ends one condition affecting them.

Sidebar - Additional Lore Nightmare Eruptions

In places where the boundaries between Golarion and Leng are thin, such as the depths of the Kodar Mountains, natbakhs have a particularly horrifying method of entering the waking world. If they consume the dreaming persona of someone sleeping near such thin places, they can burst forth from that sleeper's body, killing them in life as well as in their dream, often leaving the now-dead dreamer's home in splinters before flying off to build a lair in the mountains. Such “nightmare eruptions” are rare, but it doesn't take many natbakhs to leave a mark in a region unprepared for their arrival.

Shelyn's Corner

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