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Greedspawn Soldiers

Variant sinspawn

Recall Knowledge - Aberration (Occultism): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Greedspawn SoldiersCreature 10

Rare Medium Aberration 
Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 17
Perception +19; darkvision, sin scent (imprecise) 30 feet
Languages Aklo
Skills Acrobatics +19, Athletics +22 (+23 to Disarm), Stealth +19, Survival +19, Thievery +21
Str +6, Dex +5, Con +6, Int +1, Wis +5, Cha +3
Sin Scent As sinspawn, focusing on the scent of greed.
Items +1 leather armor, +1 striking flaming glaive
AC 30; Fort +22, Ref +19, Will +17; +1 status to saves vs. magic, +4 status to saves vs. mental
HP 180; Immunities controlled; Resistances mental 10
Reactive Strike [reaction] Snatch Up [reaction] (manipulate) Trigger The greedspawn soldier knocks an item out of a target's grasp with a critical success on a Disarm attempt; Effect the greedspawn catches the object in a hand before it falls to the ground.
Speed 30 feet
Melee [one-action] glaive +23 [+18/+13] (deadly d8, forceful, magical, reach), Damage 2d8+12 slashing plus 1d6 fireMelee [one-action] jaws +22 [+18/+14] (agile), Damage 2d8+12 piercing plus sinful biteMelee [one-action] claw +22 [+17/+12], Damage 2d12+12 slashingCovetous Claws A greedspawn soldier gains a +2 status bonus to attempts made to Disarm.Sinful Bite (arcane, emotion, mental) A creature hit by the jaws of a greedspawn soldier must attempt a DC 29 Will save as it's assailed by avaricious thoughts.
Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is sickened 2.
Critical Failure The creature is sickened 2 and clumsy 2 for 1 minute.

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