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Captain Lamperia Bane

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Elite | Normal | Weak
Proficiency without Level

Weak Captain Lamperia BaneCreature 2

Unique Medium Human Humanoid Unholy 
Source Against Hell pg. 27
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 16 (26 if Unique applies) • Humanoid (Society)
Female human navy captain
Perception +7; greater darkvision
Languages Common, Diabolic
Skills Acrobatics +7, Athletics +5, Deception +5, Diplomacy +5, Hell Lore +7, Intimidation +8, Sailing Lore +7, Society +5
Str +2, Dex +4, Con +1, Int +1, Wis +1, Cha +2
Items heavy crossbow (10 bolts), rapier, studded leather armor
AC 16; Fort +4, Ref +10, Will +7
HP 30; Resistances fire 3; Weaknesses holy 3
Speed 25 feet
Melee [one-action] rapier +10 [+5/+0] (deadly d8, disarm, finesse), Damage 1d6-2+4 piercing plus captain's edgeMelee [one-action] fist +10 [+6/+2] (agile, finesse, nonlethal, unarmed), Damage 1d4-2+4 bludgeoning plus captain's edgeRanged [one-action] heavy crossbow +10 [+5/+0] (range increment 120 feet), Damage 1d10-2+2 piercing plus captain's edgeDivine Innate Spells DC 15, attack +7 (-4 dmg); Cantrips (2nd) ignition
Captain's Edge Lamperia deals an additional 1d8 precision damage with Strikes when aboard her ship.Hell's Glare [two-actions] (emotion, fear, mental) Lamperia's eyes glow like the fires of Hell as she swings her blade. Lamperia makes a rapier Strike. If she hits and deals damage, the target is frightened 1 (frightened 2 on a critical hit).

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