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Gredress Tilnanos

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Gredress TilnanosCreature 7

Unique Medium Human Humanoid Unholy 
Source The Battle of Saringallow pg. 160
Recall Knowledge DC 23 (33 if Unique applies) • Humanoid (Society)
Variant demonologist
Perception +15
Languages Common, Diabolic
Skills Academia Lore +14, Arcana +16, Devil Lore +18, Diplomacy +11 (+13 with devils), Religion +15
Str +3, Dex +1, Con +2, Int +4, Wis +4, Cha +0
Diabolic Certitude (divine, mental) Some signifers are so assured of their power to control devils that they sometimes reach too far. When Gredress publicly espouses the superiority of Hell, she gains a +1 status bonus to skill checks, AC, and saves for 1 day. These bonuses don't apply against devils. At the end of the day, Gredress must attempt a DC 20 Will save or take a –1 status penalty to skill checks, AC, and saves against devils for 1 day (or –2 on a critical failure).
Items +1 longspear, Fiendish Hypotheses and Protections from Same, hellknight half plate, robes, signifer mask
AC 22; Fort +13, Ref +12, Will +15
HP 100
Speed 25 feet
Melee [one-action] longspear +17 [+12/+7] (magical, reach), Damage 1d8+9 piercingMelee [one-action] fist +16 [+12/+8] (agile, nonlethal, unarmed), Damage 1d4+9 bludgeoningArcane Prepared Spells DC 25, attack +17; 4th containment, translocate, vision of death; 3rd crashing wave, fireball, gravity well, paralyze; 2nd blur, floating flame, noise blast, telekinetic maneuver; 1st fear (×2), fleet step, hydraulic push; Cantrips (4th) caustic blast, daze, detect magic, light, read aura
Breach the Pit [free-action] Requirements Gredress's last action was to cast a non-cantrip spell; Effect Gredress siphons energy drawn from Hell into her weapon. Until the end of the turn, the weapon deals an extra 2d6 damage. Roll 1d20 to determine the type: 1–4 cold, 5–12 fire, 13–16 poison, 17–20 void.Devil Summoning Gredress can cast a 5th-rank summon fiend arcane spell to summon a devil. To do so, she must sacrifice two 4th-rank prepared spells and voluntarily take 4d12 mental damage that can't be reduced or prevented. If Gredress is unable to Sustain the Spell, including if she's knocked out or killed, the spell continues, but the GM rolls a DC 10 flat check each round, ending the spell on a failure.

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