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Hellknight Amalgamites

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Elite | Normal | Weak
Proficiency without Level

Hellknight AmalgamitesCreature 13

Rare Medium Aberration 
Source Hellcoast Heresies pg. 65
Recall Knowledge DC 36 (includes +5 from Rare) • Aberration (Occultism)
Perception +23; low-light vision
Languages Aklo, Common, Draconic
Skills Arcana +27, Athletics +22, Cheliax Lore +27, Occultism +27
Str +5, Dex +6, Con +4, Int +8, Wis +6, Cha +0
AC 33; Fort +22, Ref +22, Will +26
HP 220, Regeneration 10 (deactivated by piercing); Immunities controlled, mental; Resistances bludgeoning 10, slashing 10; Weaknesses piercing 10
Destabilizing Field (aura) 40 feet. A creature that begins its turn within the area feels its body begin to stretch and must succeed at a DC 33 Fortitude save or become destabilized. A destabilized creature emits a 10-foot destabilizing field aura and becomes sickened 1. The destabilization ends when the creature is no longer sickened. A creature that succeeds at its saving throw against the aura is temporarily immune to all destabilizing fields for 1 minute.Displace [reaction] Trigger The amalgamite is hit by a Strike; Effect The amalgamite Repositions itself or Transposes itself with another creature. If the amalgamite successfully Transposes its location, it and any transposed creature take half damage from the triggering Strike.
Speed 25 feet
Melee [one-action] limb +24 [+19/+14], Damage 3d10+11 bludgeoningRanged [one-action] warping ray +27 [+22/+17] (deadly 2d8, magical, range 100 feet), Damage 3d8+8 forceOccult Innate Spells DC 33; 7th warp mind; 4th flicker (×2)
Reposition [two-actions] (concentrate, occult, teleportation) The amalgamite teleports into an unoccupied space it can see within 50 feet.Transpose [two-actions] (occult, teleportation) The amalgamite chooses up to two destabilized creatures it can see within 50 feet and swaps their positions, or moves one such creature to an unoccupied space it can see within range. If the amalgamite chooses two creatures, it can choose itself as a target, but both targets must be the same size. An unwilling creature can attempt a DC 33 Will save. If either target succeeds at this saving throw, both are unaffected.

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