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Meliar Aructus

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Elite | Normal | Weak
Proficiency without Level

Meliar AructusCreature 15

Unique Medium Human Humanoid Unholy 
Source Gathering Allies pg. 96
Recall Knowledge DC 34 (44 if Unique applies) • Humanoid (Society)
Perception +27; darkvision
Languages Common, Diabolic; truespeech
Skills Athletics +26, Deception +29, Hell Lore +33, Intimidation +27, Religion +31
Str +5, Dex +4, Con +6, Int +2, Wis +4, Cha +6
Items +2 greater resilient <%GEAR.ARMOR%%%>explorer’s clothing, mace
AC 35; Fort +28, Ref +24, Will +26
HP 300; Immunities death effects, disease, paralyzed, unconscious; Resistances fire 15; Weaknesses holy 15
Contractual Lifespan (divine) Meliar Aructus takes 25 damage at the end of his turn if he Cast a Spell, used Borrow Time, or made a Strike that turn. This damage ignores resistance.Infernal Tendrils (aura, divine, void) 30 feet. When a creature in the aura would be healed by a vitality effect, the healing is reduced by 15, and Meliar Aructus regains 15 Hit Points.Mark of the Devil (curse, divine) Whoever kills Meliar must succeed at a DC 35 Will save or be visibly marked as anathema to Asmodeus. They gain weakness 10 to unholy damage and take a –2 circumstance penalty to Charisma-based skill checks against followers of Asmodeus. The DCs of checks to Gather Information about or Track the marked creature are reduced by 2. The mark can’t be hidden.Shattered Vessel (divine, spirit, unholy) When Meliar dies, the divine power barely contained within his body explodes outward, dealing 6d8 spirit damage to each creature in a 30-foot emanation (DC 33 basic Reflex save).
Speed 25 feet, fly 25 feet
Melee [one-action] decaying frost mace +28 [+23/+18] (death, magical, shove, unholy), Damage 3d10+11 bludgeoning plus 1d6 cold and 1d4 voidMelee [one-action] decaying frost fist +28 [+24/+20] (agile, death, magical, unarmed, unholy), Damage 3d4+11 bludgeoning plus 1d6 cold and 1d4 voidRanged [one-action] hellfire pulse +27 [+22/+17] (death, fire, range 120 feet, unholy), Damage 3d6 fire plus 2d8 spiritDivine Innate Spells DC 39, attack +31; 8th dominate, harm (×4), mask of terror; 7th divine decree, eclipse burst, execute; 6th truesight, vampiric exsanguination, zealous conviction; 4th harm (at will); Cantrips (8th) detect magic, divine lance, message, shield; Constant (5th) truespeech
Borrow Time [one-action] (divine, void) Meliar chooses two different creatures in his infernal tendrils aura. Each one must be either a devil or himself. One target loses 25 HP, and the other regains that many HP. Unwilling targets can negate the transfer with a successful DC 39 Fortitude save.Chill of Cocytus (divine) Meliar’s unarmed attacks and mace gain the +2 greater striking decaying frost runes when used by him, and his Strikes gain the death trait.

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