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Obrimar

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Elite | Normal | Weak
Proficiency without Level

Weak ObrimarCreature 11

Unique Medium Human Humanoid Unholy 
Source War is Hell pg. 127
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 28 (38 if Unique applies) • Humanoid (Society)
Perception +17
Languages Common, Diabolic
Skills Athletics +23, Deception +20, Intimidation +24, Religion +21
Str +5, Dex +2, Con +2, Int +0, Wis +3, Cha +4
Unholy Shield In Obrimar's hands, his shield gains the moderate reinforcing rune, giving it Hardness 8, 84 HP, and BT 42.
Items +1 resilient full plate, +1 striking mace, +1 striking crossbow (20 bolts), religious symbol of Asmodeus, steel shield
AC 31; Fort +21, Ref +17, Will +20
HP 200
Champion’s Aura (aura, divine) 15 feet. Any follower of Asmodeus in the aura knows Obrimar is a champion of Asmodeus. At the end of Obrimar’s turn, each ally in the aura reduces their frightened value by 1. The aura can be suppressed or resumed with a single action, which has the concentrate trait, and ends if Obrimar falls unconscious.Infernal Courage When Obrimar becomes frightened, he reduces the condition value by 1 (to a minimum of 0).Infernal Reactions At the start of each of his turns, Obrimar gains an additional reaction that he can only use to make a Reactive Strike or Shield Block.Exalted Iron Command [reaction] Trigger An enemy in Obrimar’s champion’s aura damages him; Effect The creature that damaged Obrimar can choose to drop prone as a free action. If it refuses, it takes 4d6 mental damage and 4 persistent spirit damage. All other enemies within Obrimar’s champion’s aura must also drop prone as a free action or else take 4 mental damage if they refuse.Never Fall [free-action] Trigger Obrimar’s Hit Points are reduced to 0 for the first time that day; Effect Obrimar refuses to give up his soul to Asmodeus just yet. He remains standing with 25 Hit Points.Reactive Strike [reaction] Shield Block [reaction]
Speed 20 feet
Melee [one-action] mace +24 [+19/+14] (magical, shove), Damage 2d8-2+13 bludgeoningMelee [one-action] kick +23 [+19/+15] (agile, nonlethal, unarmed), Damage 1d4-2+13 bludgeoningRanged [one-action] crossbow +21 [+16/+11] (magical, ranged increment 120 feet, reload 1), Damage 2d8-2+5 piercingChampion Devotion Spells 2 Focus Points, DC 28 (-4 dmg); 6th champion's sacrifice, touch of the void
Never Falter [two-actions] Effect Obrimar declares his devotion to Asmodeus and the cause of obedience. He Strides, then makes a melee Strike. If the Strike hits an enemy, all allies within his champion’s aura gain a +2 status bonus to attack rolls and saving throws against fear until the start of Obrimar’s next turn.

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