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Vorrea Talminari

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Elite | Normal | Weak
Proficiency without Level

Vorrea TalminariCreature 17

Unique Medium Human Humanoid 
Source War is Hell pg. 128
Recall Knowledge DC 36 (46 if Unique applies) • Humanoid (Society)
Commanding female human magus
Perception +29
Languages Common, Diabolic, Draconic, Mwangi
Skills Acrobatics +26, Arcana +33, Intimidation +32, Nature +30, Sailing Lore +36, Society +28
Str +5, Dex +4, Con +2, Int +6, Wis +1, Cha +2
Supple Wrist Vorrea Talminari gains an additional reaction each round that can only be used for A Foolish Move.
Items +3 greater striking scimitar, commandant’s scabbard, greater fireproof gloves, major reactive mail, medal of phoenix fire
AC 39; Fort +30, Ref +27, Will +33; +1 status to all saves vs. fear
HP 311; Resistances fire 10
Focus from Fear Though fear weakens Vorrea’s other abilities, it hones her offensive abilities. She applies only half her frightened condition value as a penalty to attack rolls (rounded down) and applies a status bonus to damage dealt by her Strikes equal to her frightened value.A Foolish Move [reaction] Frequency once per round; Trigger A creature critically misses Vorrea Talminari with a melee Strike or melee spell attack; Effect Vorrea makes an Arcane Strike against the triggering creature using gouging claw but becomes slowed 1 for her next turn.Reactive Strike [reaction]
Speed 30 feet
Melee [one-action] scimitar +33 [+28/+23] (forceful, magical, sweep), Damage 3d6+19 slashingMelee [one-action] gloved fist +33 [+29/+25] (agile, finesse, unarmed), Damage 3d4+19 bludgeoningArcane Prepared Spells DC 38, attack +30; 9th massacre, phantasmagoria; 8th chain lightning, disintegrate; 4th blur, translocate; Cantrips (9th) bullhorn, gouging claw, sigil, slashing gust, spout
Arcane Strike [two-actions] Vorrea Talminari Casts a Spell that deals damage. She then makes a melee Strike that counts as two attacks for the purposes of her multiple attack penalty but doesn’t apply this penalty until after her Arcane Strike is concluded. If the spell requires an attack roll, use the Strike’s results to determine the effects of both the Strike and the spell. If the spell requires a save, the target of the Strike rolls its saving throw normally, though if the Strike was a critical failure, the target is unaffected. Spells used through Arcane Strike can affect only a single target, even if they would normally affect an area or multiple targets.Fancy Bladework [one-action] (visual) Vorrea attempts an Intimidation check to Demoralize each enemy within 30 feet, without suffering penalties for not sharing a language. Regardless of the result, each creature is temporarily immune to Fancy Bladework for 1 minute.Paracountess’s Parry [one-action] Requirements Vorrea Talminari just used Arcane Strike; Effect Vorrea raises the wide hilt of her cutlass in a defensive posture, surrounded by arcane energies to defend herself. She gains a +2 circumstance bonus to her AC and resistance 5 to physical damage (except silver) until the start of her next turn.Steady Spellcasting If a reaction would disrupt Vorrea’s spellcasting action, she attempts a DC 15 flat check. On a success, her action isn’t disrupted.Wind and Waves [one-action] (teleportation) Vorrea channels the elemental connection she has with the winds. She teleports to any square within 20 feet that’s within reach of a creature, then makes a melee Strike. She can’t use Wind and Waves again for 1d4 rounds.

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