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Rayhnne

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RayhnneCreature 14

Unique Medium Elf Humanoid 
Source War is Hell pg. 132
Recall Knowledge DC 32 (42 if Unique applies) • Humanoid (Society)
Vengeful female elf sentinel
Perception +28; low-light vision
Languages Common, Diabolic, Elven
Skills Acrobatics +28, Athletics +28, Intimidation +24, Nature +22, Society +23, Stealth +20
Str +5, Dex +4, Con +3, Int +0, Wis +3, Cha +3
Items +2 greater resilient antimagic half-plate, +3 greater striking flail (2), boot knife, major elixir of life (2)
AC 35; Fort +25, Ref +26, Will +24
HP 269
Cushioned Blow [free-action] Frequency once per day; Trigger Rayhnne is critically hit with a Strike or spell attack; Effect Rayhnne attempts a DC 11 flat check. On a success, the attack becomes a normal hit instead.Reactive Strike [reaction]
Speed 30 feet
Melee [one-action] flail +29 [+24/+19] (disarm +3, magical, sweep, trip +3), Damage 3d10+10 bludgeoning plus TripMelee [one-action] boot knife +29 [+25/+21] (agile, finesse), Damage 3d4+10 piercingGuardbreaker [two-actions] Rayhnne makes a Strike against a creature, then Strides. This Stride doesn’t trigger reactions. If she ends this Stride in a difference space adjacent to the same creature, she makes another Strike against it. If both Strikes succeed, the creature is off-guard until the start of Rayhnne’s next turn. Each attack counts against Rayhnne’s multiple attack penalty, but the penalty doesn’t increase until she’s made both attacks.Smashing Wave [two-actions] (sonic) Rayhnne smashes her flails together, creating a localized shock wave. She chooses whether this effect is a 15-foot emanation or a 15-foot cone. Each creature in the area takes 10d6 sonic damage with a DC 34 basic Reflex saving throw. A creature that fails its save is also dazzled for 1 round. A creature that critically fails is also deafened for 1 minute.Spinning Shield [one-action] Rayhnne spins her flails rapidly in all directions, giving her a +2 circumstance bonus to her AC and Reflex saves until the start of her next turn. If she uses Reactive Strike while this ability is active, she adds 1d10 to her damage.

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