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Murderous Mannequins

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Elite | Normal | Weak
Proficiency without Level

Murderous MannequinsCreature 15

Uncommon Medium Construct Mindless 
Source Tailors and Traitors pg. 155
Recall Knowledge DC 36 (includes +2 from Uncommon) • Construct (Arcana, Crafting)
Perception +26; darkvision
Languages Aklo, Common, Diabolic, Draconic, Elven, Empyrean, Fey, Jotun
Skills Acrobatics +26, Athletics +30
Str +8, Dex +4, Con +6, Int -5, Wis +4, Cha +0
AC 37; Fort +29, Ref +27, Will +23
HP 350; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void; Resistances electricity 10; Weaknesses fire 10
Dance Partner [reaction] Trigger An adjacent creature whom the mannequin dealt damage to with a fist Strike since the beginning of the mannequin’s last turn attempts to move away from the mannequin; Effect The mannequin dances after the triggering creature, either Climbing or Striding, following the creature and staying in reach throughout its movement until the creature stops moving or the mannequin has moved up to its full Speed, whichever happens first. The mannequin gains a +2 circumstance bonus to AC and Reflex saves against reactions triggered by its movement. If it critically succeeds at a Reflex save against a reaction triggered by its movement (or if the attacker critically fails its attack roll or check), the mannequin maneuvers the creature it’s following so that the latter is exposed to the reaction; the attacker rerolls the attack roll or check against the followed creature or forces the followed creature to attempt a Reflex save against the reaction instead.
Speed 30 feet, climb 20 feet
Melee [one-action] fist +30 [+25/+20] (magical), Damage 3d10+17 bludgeoning plus GrabRanged [one-action] accessory +30 [+25/+20] (magical, range increment 20 feet, thrown), Damage 3d10+17 damage (see accessorized)Accessorized The mannequin wears accessories (typically three) that it can Draw as a free action and use as thrown weapons. The type of damage varies by the accessory, such as slashing damage for a wide-brimmed hat, piercing for a stiletto-heeled shoe, or bludgeoning for a handbag.

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