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Angelic Host

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Elite | Normal | Weak
Proficiency without Level

Angelic HostCreature 20

Uncommon Gargantuan Angel Celestial Holy Troop 
Source The Final Damnation pg. 195
Recall Knowledge DC 42 (includes +2 from Uncommon) • Celestial (Religion)
Perception +33; darkvision
Languages Diabolic, Draconic, Empyrean; truespeech
Skills Acrobatics +38, Athletics +38, Diplomacy +41, Religion +38
Str +8, Dex +4, Con +5, Int +3, Wis +6, Cha +10
AC 44; Fort +33, Ref +30, Will +36
HP 375 (4 segments); Weaknesses area damage 15, splash damage 15, unholy 15
Aura of Righteousness (aura, divine) 20 feet. Allies in the angelic host’s aura gain a +2 status bonus to AC and saving throws against unholy creatures.Troop Defenses
Speed 30 feet, fly 50 feet; troop movement
Divine Innate Spells DC 39; 8th heal; 7th heal, interplanar teleport (self only); 6th dispel magic (at will), heal; 5th breath of life, heal; Constant (5th) truespeech
Blessed Armaments [one-action] to [three-actions] (holy, magical) The angels make coordinated melee attacks with their greatswords. Each enemy within a 5-foot emanation must attempt a DC 39 basic Reflex save. The damage depends on the number of actions.
[one-action] 2d8 slashing damage plus 1d6 spirit damage
[two-actions] 4d8+8 slashing damage plus 2d6 spirit damage
[three-actions] 6d8+10 slashing damage plus 3d6 spirit damage
Divine Lance Fusillade [two-actions] (holy, magical) The angels unleash beams of divine energy in a 10-foot burst within 60 feet that deals 10d6 spirit damage with a DC 39 basic Reflex save. When the angelic host is reduced to 2 segments, this area decreases to a 5-foot burst.Troop Spellcasting When the angelic host Casts a healing Spell, the constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. The spell restores an additional 2 Hit Points per rank.

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