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Servitor Phantom

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Elite | Normal | Weak
Proficiency without Level

Servitor PhantomCreature 2

Rare Medium Ethereal Incorporeal Phantom Spirit 
Source The Cellars pg. 78
Recall Knowledge DC 21 (includes +5 from Rare) • Ethereal (Occultism), Spirit (Occultism)
Variant phantom
Perception +10; darkvision
Languages Common
Skills Lore +8 (see skull-faced servant), Stealth +7
Str -5, Dex +3, Con +0, Int -2, Wis +4, Cha +2
Bound to Bastardhall Unlike the typical phantom, these phantoms exist fully in the Ethereal Plane and cannot shift back and forth between this plane and the Universe.
AC 17; Fort +6, Ref +7, Will +10; –1 status penalty to all saves vs. death effects
HP 22; Immunities bleed, disease, paralyzed, poison, precision; Resistances all damage 2 (except force, ghost touch, or spirit; double resistance vs. non-magical)
Skull-Faced Servant A servitor phantom's head is that of an animal skull, as determined by their original role in the castle before the curse fell. This skull head grants the servitor phantom a horns or jaws Strike (as appropriate). Each type of skull is associated with a different Lore skill.Brewers have deer skulls and Alcohol Lore.Cooks have bird skulls and Cooking Lore.Housekeepers have cat skulls and Labor Lore.Valets have dog skulls and Labor Lore.Susceptible to Death Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.
Speed fly 25 feet
Melee [one-action] beak, horns, or jaws +9 [+4/-1] (finesse, magical), Damage 1d8+3 piercingOccult Innate Spells DC 15; 2nd mending; Cantrips (2nd) message, prestidigitation, telekinetic hand
Phantom Touch (spirit) Each time they make a Strike, a servitor phantom can choose to deal spirit damage instead of the normal physical damage type.

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