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Brensen Firecask

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Elite | Normal | Weak
Proficiency without Level

Weak Brensen FirecaskCreature 6

Unique Small Fey 
Source The Cellars pg. 98
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 22 (32 if Unique applies) • Fey (Nature)
Variant male redcap
Perception +13; low-light vision
Languages Common, Varisian
Skills Acrobatics +11, Alcohol Lore +15, Athletics +14, Deception +13, Intimidation +13, Society +11
Str +5, Dex +4, Con +2, Int +2, Wis +4, Cha +2
Items +1 striking glaive, soulheart, bottle of wine, gold engagement ring worth 30 gp, iron boots, red cap
AC 23; Fort +11, Ref +15, Will +13
HP 70 (fast healing 10); Weaknesses cold iron 10, divine revulsion
Divine Revulsion If Brensen sees a creature brandish a religious symbol of a deity (which requires an Interact action by that creature) or cast a divine spell while wearing a religious symbol, the redcap must attempt a DC 22 Will save resist (DC 24 against a symbol of Shelyn, or DC 32 against his lucky dawnsilver corkscrew). They then become temporarily immune to all brandished religious symbols for 10 minutes.Sommelier's Mockery [reaction] (mental) Trigger A creature Brensen can see within 30 feet spends an action retching in an attempt to recover from the sickened condition and fails; Effect Brensen points and laughs at the triggering creature, causing their sickened condition value to increase by 1, or to fall prone if their sickened condition value is already sickened 3.
Speed 50 feet
Melee [one-action] glaive +15 [+10/+5] (deadly d8, forceful, magical, reach), Damage 2d8-2+7 slashingMelee [one-action] iron boot +14 [+10/+6] (agile, versatile B), Damage 2d6-2+7 piercingSommelier's Trick [two-actions] (manipulate, mental, primal) Brensen takes a deep gulp of alcohol, then winks at a creature he can see within 30 feet. The alcohol he imbibed suddenly infuses the belly of the target, causing them to attempt a DC 23 Fortitude save with the following effects.
Critical Success The creature is unaffected.
Success The creature becomes sickened 1.
Failure The creature becomes sickened 2 and falls prone.
Critical Failure As failure, but the creature becomes slowed 1 as long as it’s remain sickened.
Stomp [one-action] The redcap Strides up to half their Speed and makes a boot Strike at any point during that movement. If the boot Strike hits a prone creature, it deals an extra 2d6 persistent bleed damage.Soak Cap [one-action] (manipulate) Brensen dips his cap into red wine or blood from a slain foe. Wine must have been opened by Brensen within the last minute. Blood must be from a creature Brensen helped kill and must have died within the last minute. He gains a +4 status bonus to damage rolls and Fortitude saves for 1 minute.

Shelyn's Corner

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