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Madam Skerzana

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Elite | Normal | Weak
Proficiency without Level

Madam SkerzanaCreature 8

Unique Medium Earth Fey 
Source The Reception Halls pg. 112
Recall Knowledge DC 24 (34 if Unique applies) • Fey (Nature)
Variant female stygira
Perception +20; mirrorsight
Languages Aklo, Chthonian, Common, Petran
Skills Athletics +18, Deception +18, Fortune Telling Lore +20, Nature +18, Occultism +18
Str +4, Dex +4, Con +5, Int +4, Wis +6, Cha +2
Mirrorsight As long as Madam Skerzana holds a hand mirror, she can see through the mirror with darkvision and the effects of truesight. She's blind when she isn't holding a mirror.
Items silver hand-mirror
AC 27; Fort +17, Ref +14, Will +20
HP 104; Immunities paralyzed, petrified, visual; Resistances physical 10 (except adamantine); Weaknesses cold iron 5
Light Sickness As stygira.
Speed 25 feet
Melee [one-action] claw +20 [+16/+12] (agile), Damage 2d6+12 slashing plus stone curseOccult Innate Spells DC 26; 4th clairvoyance, read omens, shape stone; 3rd clairaudience, earthbind; 2nd augury; Cantrips (4th) know the way, read aura
Mirror Gaze [one-action] (emotion, fear, mental, primal) Madam Skerzana holds aloft her antique silver mirror and gazes through it into the past or future of a creature within 30 feet, infusing its thoughts with visions of their helplessness as a new-born baby or of a potential death from violence or peril in the future. Madam Skerzana chooses if she's showing the past or the future when she uses Mirror Gaze. The targeted creature must attempt a DC 26 Will save or become affected as indicated below, depending on which vision Madam Skerzana chose to impart.
The Past A glowing green eye momentarily opens on the right side of Madam Skerzana's face, and the target creature becomes stupefied 1 (stupefied 2 on a critical failure) as their mind reverts to a limited infantile intellect. At the end of the character's turn, the value of this stupefied condition decreases by 1.
The Future A glowing blue eye momentarily opens on the left side of Madam Skerzana's face, and the target creature becomes frightened 1 (frightened 2 on a critical failure) as their mind reels from a harrowing vision of their imminent death. Describe this death vision to the PC briefly, choosing one of the Arudoras that the party has yet to encounter and defeat. When that PC encounters that Arudora later in the campaign, they must attempt a new DC 26 Will save to avoid becoming frightened 1 (frightened 2 on a critical failure) all over again.
Stone Curse (curse, primal) Wounds dealt by the stygira's claws leave the flesh bleached of color and turn the blood that runs from them dark gray. Each time a creature is damaged by the stygira's claw Strike, it must succeed at a DC 26 Fortitude save or become permanently slowed 1 (slowed 2 on a critical failure) as its flesh stiffens like stone. If a creature is reduced to 0 Hit Points from the stygira's claw Strike and fails the saving throw against stone curse, it's petrified. A creature that spends 8 hours in direct sunlight can attempt a new saving throw to remove the effects of stone curse, even if it has been petrified.

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