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Irrokcis Arudora

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Elite | Normal | Weak
Proficiency without Level

Irrokcis ArudoraCreature 13

Unique Medium Undead Unholy 
Source The Vault pg. 206
Recall Knowledge DC 31 (41 if Unique applies) • Undead (Religion)
Male human lich witch
Perception +10; darkvision
Languages Aklo, Chthonian, Common, Daemonic, Empyrean, Necril, Requian, Sakvroth
Skills Arcana +14, Crafting +2, Deception +13, Intimidation +11, Occultism +14, Religion +10, Society +12, Stealth +11
Str +0, Dex +4, Con +0, Int +6, Wis +4, Cha +3
Items Irrokcis's medallion, major accursed staff, major retrieval belt containing four scrolls of vampiric exsanguination , a wand of scrying, and a 5th-rank wand of soothe, four 5th-rank scrolls of translocate
AC 19; Fort +8, Ref +11, Will +10; +1 status to all saves vs. vitality
HP 210 (rejuvenation, void healing); Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 10, physical 10 (except magical bludgeoning)
Arachnophobia The first time in a round that a creature utilizes any spider-themed action in Irrokcis's presence (such as casting illusory creature to create a spider, or using summon animal to summon spiders), the lich becomes slowed 1 for 1 round from his horror. As long as a spider is visible to him (including a work of art, such as the horrid figurine from area F14), he takes a –1 status penalty to saves against fear effects and loses steady spellcasting. The horrid figurine from area F14 is particularly effective if used against Irrokcis—increase that item's save DCs to 32 when they're used against the lich.Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 17
Speed 25 feet
Meleehand +11 [+6/+1] (finesse, magical), Damage 4d8 void plus siphon lifeMeleestaff +10 [+5/+0] (magical, two-hand d8), Damage 1d4+7 bludgeoningOccult Prepared Spells DC 24, attack +16; 7th dispel magic, warp mind; 6th grim tendrils, spellwrack, spirit blast; 5th force barrage, illusory object, mariner's curse; 4th fly, outcast's curse, vapor form; 3rd haste, slow, vampiric feast; 2nd invisibility, resist energy, stupefy; 1st command, enfeeble, fear; Cantrips (7th) daze, prestidigitation, shield, telekinetic hand, void warp
Hex Spells 3 Focus Points DC 24, attack +16; 7th curse of death, needle of vengeance; Cantrips (7th) evil eye
Drain Soul Cage [free-action] Frequency once per day; Effect The lich taps into their soul cage's power to cast any arcane spell up to the highest rank the lich can cast, even if the spell being cast is not one of the lich's prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability.Reach Spell [one-action] (concentrate, spellshape) If the next action Irrokcis takes is to Cast a Spell that has a range, increase that spell's range by 30 feet.Siphon Life A lich's form draws forth life from those who come into contact with it. When the lich damages a living creature with an unarmed attack, the lich gains 5 temporary Hit Points and the creature must succeed at a DC 22 Fortitude save or become drained 1. If the lich is grabbed or restrained at the start of its turn, each creature grabbing or restraining it must succeed at a Fortitude save or become drained 1. If the lich siphons a creature's life again, the drained value increase by 1, to a maximum of drained 4.Steady Spellcasting As long as Irrokcis isn't in the presence of spiders, if a reaction would disrupt Irrokcis's spellcasting action, he attempts a DC 15 flat check. On a success, the action isn't disrupted.

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