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Kraken Callers

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Elite | Normal | Weak
Proficiency without Level

Weak Kraken CallersCreature 10

Rare Medium Amphibious Humanoid Sedacthy 
Source Pathfinder #220: Crypt of Runes pg. 18
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 32 (includes +5 from Rare) • Humanoid (Society)
Variant sedacthies
Perception +19; darkvision, wavesense 30 feet
Languages Azlanti, Thalassic; sea speech
Skills Athletics +21, Crafting +19 (+21 to Create Forgery), Diplomacy +18, Intimidation +20, Society +20
Str +6, Dex +4, Con +5, Int +5, Wis +4, Cha +5
Sea Speech A sedacthy speaking Thalassic can be understood by any animal that has a swim Speed or the amphibious or aquatic trait. By spending a week regularly interacting with such an animal, the sedacthy can make it permanently helpful.
Items +1 striking returning trident
AC 29; Fort +22, Ref +19, Will +17
HP 175
Speed 20 feet, swim 40 feet
Melee [one-action] trident +22 [+17/+12] (magical), Damage 2d8-2+12 piercingMelee [one-action] jaws +21 [+16/+11], Damage 2d8-2+12 piercing plus 2d6 persistent bleedMelee [one-action] claw +21 [+17/+13] (agile), Damage 2d8-2+12 slashingRanged [one-action] trident +20 [+15/+10] (magical, thrown 20 feet), Damage 2d8-2+12 piercingShared Feast [two-actions] The sedacthy makes a jaws Strike. If it hits, an ally of their choice can spend a reaction to make a jaws Strike against the same target. Allies with beaks or similar attacks can use those instead of jaw

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