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Animate Nightmare

This creature's description may contain spoilers. Click to revealWhereas animate dreams form from the fears of specific individuals, animate nightmares are spawned by the terrors that beset civilizations. An animate nightmare’s appearance depends on the type of fear that created it, but, like fears, result in similar forms.

Elite | Normal | Weak
Proficiency without Level

Animate NightmareCreature 17

Uncommon Large Dream Incorporeal 
Source Pathfinder #220: Crypt of Runes pg. 86
Recall Knowledge DC 38 (includes +2 from Uncommon) • Dream (Occultism, Occultism)
Perception +29; darkvision
Languages Aklo, Common; telepathy 100 feet
Skills Acrobatics +31, Deception +32, Intimidation +36, Occultism +30, Stealth +31
Str -5, Dex +6, Con +5, Int +5, Wis +6, Cha +9
AC 39; Fort +28, Ref +31, Will +30; +1 status to all saves vs. magic
HP 235; Immunities bleed, disease, paralyzed, poison, precision, sleep; Resistances all 10 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Speed fly 60 feet
Melee [one-action] nightmare tendril +31 [+27/+23] (agile, finesse, reach 10 feet), Damage 8d8 voidOccult Innate Spells DC 38, attack +30; 9th phantasmagoria, sleep; 8th mask of terror, nightmare; 7th fear (at will), vision of death (×3), warp mind; 4th translocate (at will)
Apocalyptic Embodiment An animate nightmare embodies one societal fear, chosen from the following options. Depending on the choice, the animate nightmare gains one additional 8th-rank occult innate spell, as listed below.
Disaster The animate nightmare appears as a person or creature who's suffered devastating wounds from a calamity—horrific burns, crushed and broken limbs, impalements from wind-tossed debris, and the like. It gains phantasmal calamity at 8th rank.
Disorder The animate nightmare looks like a distorted parody of a commonplace person with unnaturally long limbs, a twisted visage, and a scratching shrill voice. It gains confusion at 8th rank.
Famine The animate nightmare appears as a humanoid carrion bird or other bestial scavenger (such as a jackal or a fly) on the brink of death from starvation. It gains vampiric exsanguination at 8th rank.
Plague The animate nightmare is shaped like a tangle of diseased bodies animated into hideous life that might have just crawled out of a mass grave. It gains spiritual epidemic at 8th rank. Panicking Touch [one-action] (emotion, fear, mental, occult); Requirements The animate nightmare's previous action was a nightmare tendril Strike against a creature; Effect The animate nightmare's touch lingers and infuses the mind of the creature it just attempted to Strike. The creature takes 8d6 persistent mental damage (DC 38 basic Will save). If the creature is already taking persistent mental damage from Panicking Touch, it must instead succeed at a DC 38 Will save or endure a different effect based on the animate nightmare's apocalyptic embodiment; this additional effect lasts as long as the persistent mental damage lasts.
Disaster The target is frightened 2 and can't reduce its frightened condition.
Disorder The target is confused.
Famine The target is clumsy 1 and enfeebled 1.
Plague The target is slowed 1.

Sidebar - Locations Emigrants From Dreams

Animate nightmares often haunt the ruins of the civilization that birthed them. Others are drawn to Jandelay, the enigmatic demiplane where the fragments of dead worlds are preserved for all eternity, or to Abaddon, where apocalyptic nihilism is the rule. These latter nightmares might stay close to their “parent” civilizations, while others wander the broken avenues of multiple worlds, feeding off the traces of fear that linger in those places.

Shelyn's Corner

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