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Garenne

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Elite | Normal | Weak
Proficiency without Level

GarenneCreature 4

Unique Medium Undead Unholy 
Source The Dead God's Hand pg. 70
Recall Knowledge DC 19 (29 if Unique applies) • Undead (Religion)
Female sanctum knight
Perception +12; darkvision
Languages Azlanti, Common, Empyrean, Necril
Skills Aroden Lore +10, Athletics +11, Deception +12, Intimidation +11, Religion +12
Str +5, Dex +2, Con +4, Int +0, Wis +4, Cha +3
Items +1 striking destiny blade, aeon armor with an western star aeon stone affixed, steel shield
AC 20; Fort +12, Ref +10, Will +14
HP 60 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances vitality 5
Proof of Undeath A sanctum knight believes themself to be a living immortal, but if offered proof that they are in fact undead, they must succeed at a DC 20 Will save or become frightened 1 (or frightened 3 on a critical failure). On a critical success, they're temporarily immune to this fear for 24 hours. Once they recover from being frightened, their memories of the proof offered fade and they once again regard themselves as living immortals. Proof of undeath includes whenever they take vitality damage, whenever they restore HP as a result of void damage, or whenever a character within 30 feet presents evidence or an argument as a 2-action activity with the linguistic trait and succeeds at a DC 17 Deception, Diplomacy, or Intimidation check.
Speed 20 feet
Melee [one-action] destiny blade +14 [+9/+4] (versatile P), Damage 2d8+7 slashing plus muddle mindAeon Blast [two-actions] The sanctum knight chooses one of the aeon stars, then fires it from its orbit to detonate into a 20-foot-radius blast at any point within 120 feet, dealing 2d6 damage to creatures in the area (basic DC 21 Reflex save). The damage type depends on the color of the aeon star.
Black Aeon Star void damage
Gold Aeon Star electricity damage
Green Aeon Star acid damage
White Aeon Star spirit damage
Aeon Stars A sanctum knight has four tiny motes of light that constantly orbit their head. These four aeon stars are black, gold, green, and white, and each provides illumination equivalent to that of a lit candle. A sanctum knight can expend an aeon star to make an Aeon Blast, but once a sanctum knight has used all of their aeon stars, they become slowed 1. An expended aeon star returns to its orbit around the sanctum knight's head automatically after 1 hour has passed.Muddle Mind (mental) The first time each round a creature takes damage from a throneglass weapon wielded by a sanctum knight, it must attempt a DC 21 Will save to avoid becoming stupefied 1 for 1 minute (or stupefied 1 for 24 hours on a critical failure). Regardless of the result of its save, the creature is temporarily immune to muddle mind for 1 round.

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