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Warpigrade

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Elite | Normal | Weak
Proficiency without Level

WarpigradeCreature 13

Huge Aberration Amphibious 
Source The Palace of Screaming Flesh pg. 47
Recall Knowledge DC 31 • Aberration (Occultism)
Variant giant tardigrade
Perception +21; wavesense (imprecise) 60 feet
Skills Athletics +26, Stealth +18, Survival +24
Str +6, Dex +4, Con +8, Int -5, Wis +3, Cha +1
Eyespots A warpigrade can’t see anything beyond 30 feet.
AC 29; Fort +28, Ref +21, Will +21
HP 180; Resistances all damage 15
Tun State [free-action] Trigger The tardigrade would be reduced to 0 Hit Points or would die due to 2603"starvation", 2436"suffocation", or similar environmental causes; Frequency once per week; Requirements The tardigrade isn't already in tun state; Effect The giant tardigrade doesn't die but instead remains at 1 Hit Point and curls into a dry ball, called a tun. While in this tun state, the giant tardigrade is unconscious, doesn't need to eat, drink, or breathe, and doubles its resistance to 20. It remains in tun state indefinitely until covered in significant amounts of water, at which point it begins to rehydrate, gaining regeneration 5. The regeneration persists until it reaches maximum Hit Points. The giant tardigrade then exits its tun state.
Speed 25 feet, swim 25 feet
Melee [one-action] stylet +25 [+20/+15], Damage 3d8+13 piercing plus 1d8 persistent bleedMelee [one-action] pincers +25 [+21/+17] (agile, reach 10 feet), Damage 3d6+13 slashing plus GrabIngest Aspect [two-actions] (mental, occult) Requirements The warpigrade has a creature grabbed with its pincers; Effect The warpigrade makes a stylet Strike. If it succeeds, the warpigrade attempts to absorb some of the victim’s essence. The creature attempts a DC 33 Fortitude save.
Critical SuccessThe creature is unaffected.
SuccessThe creature becomes clumsy 1 or enfeebled 1 (determine randomly) for 1 round. If the creature becomes clumsy, the warpigrade gains a +1 status bonus to its AC and Reflex save for 1 round; if the creature becomes enfeebled, the warpigrade instead gains the bonus to its attack and damage rolls.
FailureAs success, except if the creature is already clumsy or enfeebled, the condition value and corresponding status bonus increase by 1 (to a maximum of 4), and the effect lasts for 1 minute.
Critical FailureAs failure, except the condition value and status bonus increase by 2.
Vacuum Mouth [two-actions] Requirements The warpigrade doesn’t have a target grabbed; Effect The warpigrade draws in air with its mouth. All creatures in a 20-foot cone must succeed at a DC 30 Reflex save or be pulled adjacent to the warpigrade. The warpigrade chooses one creature that failed its save, Grabbing the target in its pincers and making a stylet Strike.

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