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Doomcrier

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Elite | Normal | Weak
Proficiency without Level

DoomcrierCreature 15

Unique Huge Beast 
Source Five Hundred Feet to Freedom pg. 65
Recall Knowledge DC 34 (44 if Unique applies) • Beast (Arcana, Nature)
Variant greater chimera
Perception +26; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +25, Athletics +30, Stealth +30
Str +8, Dex +4, Con +6, Int -2, Wis +3, Cha +1
AC 36; Fort +29, Ref +26, Will +23
HP 320
Multiple Reactions A greater chimera gains 2 extra reactions each round that it can use only to make Reactive Strikes. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.Three-Headed Any ability that would sever a greater chimera's head (such as a critical hit with a vorpal weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has at least one head left), but it does prevent it from making Strikes with the lost head or using any abilities granted by the head.Reactive Strike [reaction]
Speed 25 feet, fly 40 feet
Melee [one-action] black dog jaws +28 [+23/+18], Damage 3d10+12 piercing plus vision of doomMelee [one-action] magma worm jaws +28 [+23/+18] (reach 10 feet), Damage 2d10+12 piercing plus 1d10 fireMelee [one-action] thunderbird beak +30 [+25/+20] (deadly d10), Damage 2d6+12 piercing plus 1d6 electricityMelee [one-action] claw +28 [+24/+20] (agile), Damage 3d8+12 slashingFire Breath [two-actions] (fire, primal) Doomcrier's magma worm head exhales a blast of flame in a 30-foot cone that deals 16d6 fire damage to all creatures in the area (DC 36 basic Reflex save). It can't use Fire Breath again for 1d4 rounds.Storm Blast [two-actions] (primal) Doomcrier's thunderbird head blasts its foes with peals of thunder and crackling bolts of lightning. Each creature in a 30-foot emanation takes 8d6 electricity damage and 8d6 sonic damage (DC 36 2297"basic" Reflex save). Doomcrier can't use Lightning Blast for 1d4 rounds.Three-Headed Strike [two-actions] Doomcrier makes a Strike with each of its heads, each at a –2 penalty and targeting a different creature. These Strikes count as only one attack for Doomcrier's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.Vision of Doom (emotion, fear, mental) A creature hit by Doomcrier's black dog jaws Strike sees visions of their own doom. The creature must attempt a DC 36 Will save. If Doomcrier critically hits, the creature also becomes doomed 1 for as long as they are frightened by vision of doom.
Critical SuccessThe creature is unaffected and immune to vision of doom for 24 hours.
SuccessThe creature is frightened 1.
FailureThe creature is frightened 2.
Critical FailureThe creature is frightened 4.

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