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Tsemone

Nethys note: No description has been provided for this NPC.

Recall Knowledge - Humanoid (Society): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite TsemoneCreature 9

Unique Medium Human Humanoid Mythic 
Source Pathfinder #218: Titanbane pg. 39
Perception +18
Languages Common
Skills Acrobatics +20, Crafting +23, Warfare Lore +20
Str +3, Dex +4, Con +3, Int +6, Wis +2, Cha +3
Alchemical Grenades Tsemone carries 9 alchemical grenades that deal either acid, cold, or fire damage plus 2 persistent damage and 2 splash damage of the same type (three of each). She replenishes these grenades each day.
Items +1 striking injection spear, alchemist's toolkit, blowgun (10 darts, 2 of which are coated with curare), chain shirt, formula book
AC 29; Fort +21, Ref +20, Will +18
HP 150; Immunities acid; Resistances mythic resistance 8
Caustic Rebuttal [reaction] (acid, alchemical) Trigger An adjacent creature deals Tsemone piercing or slashing damage with a melee Strike; Effect Tsemone has ingested low quantities of acid over time, making her immune to acid damage and transforming her body into a trap for those that harm her. Tsemone's acidic blood sprays from the wound. The triggering creature takes 2d12 acid damage with a DC 28 basic Reflex save.
Speed 25 feet
Melee [one-action] spear +21 [+16/+11] (injection, magical, reach 10 feet), Damage 2d8+2+8 piercing plus curareRanged [one-action] alchemical grenade +21 [+16/+11] (range increment 60 feet, splash), Damage 2d6+2 acid, cold, or fire plus 2 persistent damage and 2 splash damage of the same typeRanged [one-action] blowgun +20 [+16/+12] (agile, nonlethal, range increment 20 feet, reload 1), Effect 1 piercing plus curareMythic Power (mythic) 3 Mythic Points
•Remove a Condition [one-action] (concentrate) Cost 1 Mythic Point; Effect Tsemone ends one condition affecting her.
Curare (alchemical, consumable, incapacitation, injury, poison) Saving Throw DC 27 Fortitude; Maximum Duration 6 rounds (but see stage 3); Stage 1 2d6 poison damage, clumsy 1, and enfeebled 1 (1 round); Stage 2 3d6 poison damage, clumsy 2, enfeebled 2, and slowed 1 (1 minute); Stage 3 4d6 poison damage, clumsy 2, enfeebled 2, and slowed 1 (1 round). If the victim fails the saving throw while at Stage 3, the poison ends and the victim is paralyzed for 2d6 minutesQuick Grenadier [one-action] Tsemone Interacts to draw a grenade, then Strikes with it.