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Idebilor

Nethys Note: No description has been given for this NPC.

Recall Knowledge - Undead (Religion): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

IdebilorCreature 7

Unique Medium Undead Unholy Vampire 
Source Pathfinder #214: The Broken Palace pg. 63
Perception +17; darkvision
Languages Azlanti, Chthonian, Necril
Skills Athletics +15, Butchering Lore +15, Crafting +13, Deception +15, Intimidation +17, Medicine +17, Religion +17
Str +4, Dex +2, Con +4, Int +2, Wis +6, Cha +4
Items wand of crisis of faith, key to prison cells
AC 25; Fort +15, Ref +13, Will +17
HP 112 (void healing); Immunities death effects , disease, paralyzed, poison, sleep
Feral Corruption [free-action] (curse, divine, incapacitation, mental, possession) Trigger Idebilor is reduced to 0 Hit Points and an animal (such as a mold ticks in area N7 or any of the spider swarms in area N9) is within 100 feet; Effect Idebilor casts his spirit into a nearby animal, which must attempt a DC 25 Will save. On a failure, the animal is possessed (as per the possession spell) for 7 days. This possession can be counteract only by effects that can counteract a curse. If, at any point, an animal critically succeeds at this save or no animal is within 100 feet, Idebilor is destroyed. If Idebilor is possessing an animal, he seeks out his burial site (area N11) and buries himself there. At this point, the animal host is paralyzed, and beheading it destroys him and kills the animal. Removing the curse on the animal destroys Idebilor and returns the animal to normal. After 1d4 days, if Idebilor hasn't been destroyed, the animal dies and Idebilor is reborn fully healed from its remains.Vrykolakas Vulnerabilities Idebilor must return to his burial site (area N11) once per week and bury himself there for 24 hours, during which time he is paralyzed and can be beheaded. If he's unable to return to this site, he's reduced to 0 Hit Points and attempts to use Feral Corruption. If the host animal can't reach the burial site before the possession effect ends, Idebilor is destroyed and the animal returns to normal. If he is beheaded, Idebilor can't use Feral Corruption, and a beheaded corpse cannot rise as a vrykolakas.
Speed 40 feet, climb 20 feet
Melee [one-action] fangs +17 [+12/+7], Damage 2d10+7 piercing plus Drink BloodMelee [one-action] claw +17 [+13/+9] (agile), Damage 2d8+7 slashingDivine Spells Prepared DC 25, attack +17; 4th fly, harm (×5), vampiric feast; 3rd blindness, dispel magic, fear; 2nd grim tendrils, silence, spiritual armament; 1st enfeeble, fear, sanctuary; Cantrips (4th) daze, divine lance, message, shield, void warp
Cleric Domain Spells 2 Focus Points, DC 25; 4th overstuff, touch of undeath
Bloody Obsession [two-actions] (concentrate, curse, divine, emotion, incapacitation, mental, visual) Idebilor curses a living creature with an overwhelming obsession with blood. He stares intently at a living creature within 30 feet, then licks his fangs violently enough to cause his tongue to bleed (this causes no damage to Idebilor). The target must attempt a DC 25 Will save.
Critical Success The target is unaffected.
Success The target feels uneasy. If the target can see a creature taking persistent bleed damage within 30 feet, the target becomes slowed 1 for 1 round as they obsessively stare at the bleeding wound.
Failure As success, but the target becomes slowed for 1 minute. If the target uses an Interact action to drink blood from themselves or an adjacent willing or helpless creature, the duration of this curse is reduced by 1 round.
Critical Failure As failure, but with an unlimited duration. If the target uses an Interact action to drink blood, they ignore the slowed condition caused by this curse for the following 1d4 rounds.
Drink Blood [one-action] (divine) As vampire, but when Drinking Blood, Idebilor regains 11 HP.Rend [one-action] clawSap Life When Idebilor damages at least one living creature with a harm spell, he regains HP equal to the harm spell's rank.