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Glormungost

One of the vampires' longest-serving agents, Glormungost was the first servitor Nalushae created upon her awakening. The days of Nalushae's magical control over Glormungost are long gone, and for many centuries Glormungost's devotion to Nalushae was legitimate, not magically compelled. Yet today, the relatively recent addition of Danva to the “family” has caused Glormungost's loyalty to falter. That Nalushae hasn't yet turned Danva into a vampire is the one thing that's kept Glormungost true to Nalushae, though recently the ugothol has been plotting to arrange an “accident” by which Danva would be removed from the Palace. In so doing, Glormungost hopes that Nalushae will once again treat them with the respect they feel they deserve.

Recall Knowledge - Undead (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

GlormungostCreature 6

Unique Medium Undead Unholy Vampire 
Source Pathfinder #214: The Broken Palace pg. 67
Perception +10; darkvision
Languages Alghollthu, Azlanti, Necril, Sakvroth, Thalassic; truespeech
Skills Acrobatics +12, Athletics +14, Crafting +12, Deception +14, Nature +12, Stealth +12
Str +4, Dex +4, Con +2, Int +2, Wis +0, Cha +4
Assume Form (concentrate, occult, polymorph) As ugothol.
Blood Bombs Glormungost carries 6 glass vials filled with alchemically treated blood that deal persistent bleed damage, and 2 splash slashing damage. Glormungost replenishes these bombs each day using blood drawn from prisoners.
Items +1 striking sickle
AC 24; Fort +12, Ref +14, Will +10; +2 status to all saves vs. auditory and visual
HP 66 (coffin restoration, fast healing 7, void healing); Immunities death effects, disease, paralyzed, poison, sleep; Resistances bludgeoning 5, physical 5 (except silver)
Vampire Vulnerabilities As vampire.
Speed 25 feet, climb 25 feet
Melee [one-action] sickle +15 [+11/+7] (agile, finesse, magical, trip), Damage 2d4+6 slashingMelee [one-action] claw +14 [+10/+6] (agile), Damage 2d6+6 slashing plus GrabRanged [one-action] blood bomb +14 [+9/+4] (range increment 20 feet, splash), Damage 2d6 persistent bleed and 2 splash slashing damageOccult Innate Spells DC 21; Constant (5th) truespeech
Compression As ugothol.Drink Blood [one-action] As vampire, but when Glormungost drinks blood, they do so via their long thin tongue rather than with their fangs. When Drinking Blood, Glormungost regains 6 HP.Quick Bombardier [one-action] Glormungost draws a blood bomb with an Interact action and throws it as a ranged Strike.Revert Form [free-action] As ugothol.Sneak Attack Glormungost deals 1d6 extra precision damage to off-guard creatures.