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Geff

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

GeffCreature 6

Uncommon Small Dero Humanoid 
Source Pathfinder #215: To Blot Out the Sun pg. 39
Perception +9; darkvision
Languages Aklo, Azlanti, Sakvroth
Skills Acrobatics +12, Medicine +13, Stealth +12
Str +2, Dex +4, Con +2, Int +3, Wis -1, Cha +2
Items bonesaw, healer's tools, scalpels
AC 21; Fort +14, Ref +16, Will +11
HP 100; Immunities confused, fear
Vulnerable to Sunlight Geff takes 10 damage for every hour he's exposed to sunlight.
Speed 20 feet
Melee [one-action] scalpel +16 [+12/+8] (agile, finesse, versatile P), Damage 1d4+5 slashingMelee [one-action] bonesaw +16 [+11/+6] (finesse), Damage 1d6+5 slashingRanged [one-action] scalpel +16 [+12/+8] (agile, thrown 10 feet, versatile P), Damage 1d4+5 slashingOccult Innate Spells DC 21; 2nd darkness, revealing light; Cantrips (3rd) daze, light, read aura
1,000 Cuts [two-actions] Geff hurls a barrage of scalpels, knives, and other nearby surgical instruments at his enemies, dealing 4d6 piercing damage to all creatures in a 15-foot cone (DC 24 basic Reflex save).Deep Cut [one-action] Requirements Geff's last action was a successful melee Strike; Effect Geff drives his tool deeper, using his knowledge of anatomy to carve a bloody wound. Geff deals 2d6 slashing damage and 1d6 persistent bleed damage to the target of the required Strike.Medical Assessment [one-action] Requirements Geff is within melee reach of a target; Effect Geff Feints a target within melee reach, using Medicine instead of Deception, to graphically describe the wounds Geff longs to inflict.