All Creatures
Abilities | Monsters | NPCs


Okoa

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Undead (Religion): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

OkoaCreature 9

Medium Shadow Strix Undead Vampire 
Source Pathfinder #215: To Blot Out the Sun pg. 56
Perception +7; greater darkvision
Languages Azlanti, Common, Necril, Shadowtongue, Strix
Skills Acrobatics +10, Athletics +12, Intimidation +8, Netherworld Lore +4, Nin Lore +4, Society +4, Stealth +10, Survival +7
Str +6, Dex +6, Con +5, Int +2, Wis +3, Cha +4
Items +1 resilient leather armor, +2 striking handwraps of mighty blows, beaded earrings (worth 20 gp), shortbow (20 arrows)
AC 19; Fort +9, Ref +12, Will +6
HP 120 (coffin restoration, fast healing 10, void healing)); Immunities death effects, disease, paralyze, poison, sleep; Resistances all physical 10 (except silver or weapons shedding bright light); Weaknesses strigoi (revulsion, sunlight, water revulsion)
Speed 25 feet, fly 25 feet
Melee [one-action] claw +12 [+8/+4] (agile, magical), Damage 2d10+10 slashing plus GrabRanged [one-action] shortbow +10 [+5/+0] (deadly d10, range increment 60 feet), Damage 1d6+4 piercingDivine Innate Spell DC 16; 5th levitate (at will)
Drink Essence [one-action] (divine, void) Requirements A grabbed, paralyzed, restrained, unconscious, or willing creature is within the strigoi's reach; Effect Okoa sinks her fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an Athletics check against the Fortitude DC if the creature is grabbed and is automatic for any other conditions. The creature becomes drained 1 and stupefied 1, and Okoa regains 13 Hit Points, gaining any excess Hit Points as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any Hit Points, but increases the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).
A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful DC 11 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes. A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
Shadow Form [one-action] (concentrate, divine, shadow) Okoa reverts to pure shadow and absorbs her body and her gear into the darkness, or it shifts back to her physical form. In shadow form, Okoa gains a climb Speed equal to her land Speed and can more through any gap that isn't airtight. However, she can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface she's on is destroyed, Okoa returns to physical form and is stunned 1. She loses fast healing while in shadow form but can remain in shadow form indefinitely.
If Okoa is exposed to sunlight while in shadow form, she becomes slowed 2 and must attempt a DC 7 flat check at the end of each of her turns. If she fails, she is destroyed, the shadow vanishing with a blood-curdling wail.
Strafing Strike [two-actions] Okoa becomes a semi-incorporeal shade, then Strides or Flies up to twice her Speed in a straight line, dealing 8d8 slashing damage to all creatures in that line or adjacent to that line (DC 19 basic Reflex save). She can move through enemies and solid objects during this movement. At the end of this movement, she returns to her fully corporeal form. She can't use Strafing Strike again for 1d4 rounds.Vicious Flurry [one-action] (flourish) Okoa makes two claw Strikes at the same target, each using her current multiple attack penalty. If both attacks hit, the target is also dealt 1d8 persistent bleed damage.