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Nizca Iricol

Nizca Iricol is a vampire from the distant past, freed from stasis and fighting to escape the prison of En-Gokal. Stoic, logical, and inventive, they're a pious priest of Nin determined to perfect their body and hone their mind, reaching an enlightened state even Nin would be proud of. Yet, their fondest desire isn't related to their faith, but to their heart. Nizca seeks to reunite with their lost love, Lograsi, whom they sense is alive somewhere far to the east. This sentimental compulsion and longdormant emotion is a constant source of frustration for Nizca. To resolve this discordance, they've come up with a plan to achieves their aims while forwarding Nin's tenants—they'll fill the sky with shadows pulled from the Netherworld, enabling their escape in a way that strengthens vampires and other creatures of the night. With their competing desires justified, Nizca now pours themself into their work.

History

As a mortal in ancient Azlanti, Nizca ran a criminal empire, using their illicit proceeds to fund rabble-rousers and would-be revolutionaries. When Nizca expanded their operations and involved themself with organizations associated with undead deities like Urgathoa and Zura, they found companionship and eventually love with Lograsi, a leading figure in a cult devoted to the velstrac demagogue Aroggus. In time, Nizca's and Lograsi's interests intertwined. Together, they accomplished much, further growing their criminal operations, undermining the Azlanti Empire, and even founding an undead cult of their own—this one devoted to the collection of deities known today as the Children of Night.

Recognizing a growing darkness in Nizca, Lograsi discovered a ritual that would open a pathway for a strigoi to enter their body from the Netherworld, transforming Nizca into something more than mortal. At the culmination of this ritual, Nizca became a strigoi—an incarnation he quickly came to regard as their true self. Afterward, Nizca and Lograsi amped up their activities and eventually drew the attention of the Aeon Imperative, who raided their hideout and took Nizca into custody. Lograsi escaped and fled to Thassilon, eventually finding sanctuary in Xin-Edasseril, where they were trapped when the city became suspended in time during Earthfall.

Due to the difficulties inherent in confining a strigoi, the Aeon Imperative transferred Nizca to a maximum- Nizca Iricol Calculated mastermind determined to reunite with their lover security prison in the Azlanti countryside and placed them in stasis. During this imprisonment, Earthfall struck and Azlant was destroyed. The magically fortified prison of En-Gokal remained mostly intact, though buried under rock and sea. Most of the prison's inhabitants perished.

Over time, the prison's magical protections degraded, and Nizca experienced periodic moments of consciousness that felt like dreams. In these “dreams” Nizca heard words of wisdom and empowerment spoken by what they believed was the vampire deity Nin. These whispers spoke of improving oneself through deliberate thought and action. The mysterious histories of vampires and the theories of the foundations of undeath itself flowed into Nizca's mind, though such revelations would often vanish before Nizca's next period of wakefulness. Even as Nizca gained wisdom from the whispering shadows, their body shriveled and their life force ebbed. Nizca knew that when they eventually emerged from their prison, they would be a shadow of their former power. Though still locked away in stasis, Nizca grew determined not only to regain their freedom, but to perfect their vampiric form.

Five years ago, a tectonic shift cracked Nizca's stasis tube, finally allowing them to awaken fully. Like many prisoners of En-Gokal before them, Nizca awoke to a destroyed world. Through the disorientation of their painful awakening, however, Nizca felt a psychic ping that Lograsi was alive and somewhere far to the east. Stranded and alone, Nizca wandered En-Gokal, eventually encountering Romi, Lady Nalushae and her court, and a community of deros led by Deg. Nizca found a true comrade in Deg, and the two embarked upon explorations together. When they discovered the quietus beam atop the Ebon Tower, they hatched a plan that would benefit both their kind: they would modify the quietus beam, tapping into the Netherworld to broadcast pure shadow into the atmosphere in an effort to block out the sun. Once the threat posed by the sun was nullified, Nizca could depart the island, and both the vampires and deros of En-Gokal could live without fear of the sun's dreaded light.

Campaign Role

Nizca is the primary antagonist of this adventure path. Their attempts to blot out the sun imperil the people of Talmandor's Bounty and to stop them, the PCs must battle their way through En-Gokal. In this book, the PCs finally encounter Nizca's forces—a collection of foes who follow Nizca for a variety of reasons. The PCs witness atrocities and liberate plenty of captives, whose stories likely drive home the horrors Nizca and their fellows are capable of committing. At the pinnacle of the Ebon Tower, in the darkness cast by the shadow beacon, the PCs finally battle Nizca and their loyal friend Deg. When the shadow beacon malfunctions, the PCs must try their best to shut it down, destroy it, or reverse its hazardous effects.

Recall Knowledge - Undead (Religion): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

Nizca IricolCreature 11

Unique Medium Strigoi Undead Vampire 
Source Pathfinder #215: To Blot Out the Sun pg. 92
Perception +24; greater darkvision
Languages Azlanti, Common, Draconic, Elven, Necril, Sakvroth, Shadowtongue, Strix
Skills Acrobatics +21, Azlanti Lore +22, Crafting +22, Deception +19, Diplomacy +19, Intimidation +19, Magitech Lore +22, Nin Lore +22, Occultism +22, Religion +22, Society +22, Stealth +21, Thievery +21
Str +5, Dex +6, Con +3, Int +7, Wis +7, Cha +4
Items +2 striking sword cane, religious symbol of Nin, scroll of chilling darkness (5th-rank; ×2), +1 resilient explorer's clothing, greater pendant of the occult
AC 29; Fort +18, Ref +21, Will +24
HP 170 (coffin restoration, fast healing 10, void healing); Immunities death effects, disease, paralyze, poison, sleep; Resistances all physical 10 (except silver or weapons shedding bright light); Weaknesses strigoi
Roiling Shades (aura, divine, shadow) 20 feet. The shadows around Nizca constantly shift and roil, battering their foes. Enemies treat the area within the aura as difficult terrain.Calculated Escape [reaction] (divine, teleportation) Trigger Nizca is the target of a Strike or would attempt a Reflex save against a harmful effect; Effect In a flash of sudden insight, Nizca calculates the trajectory of the attack, slips into shadows, and reemerges just out of the way. Nizca gains a +2 circumstance bonus to AC against the triggering Strike or to Reflex saves against the triggering effect. After the attack or effect is resolved, Nizca teleports to an occupied space within 20 feet; Special If the triggering Strike was a hit or a critical hit, or Nizca failed or critically failed the saving throw against the triggering effect, this use of Calculated Escape retroactively counts as a free action, rather than a reaction.Spiteful Escape [free-action] Trigger Nizca is reduced to 0 Hit Points; Effect Nizca uses Shadow Form, then flies into the shadow beacon even though they're at 0 Hit Points. While at 0 Hit Points in this form, Nizca is unaffected by further damage. Once they reach the shadow beacon, their spirit becomes permanently fused with it and is destroyed only when the shadow beacon is destroyed.
Speed 25 feet, fly 25 feet (on manifested batlike wings of shadow)
Melee [one-action] sword cane +22 [+18/+14] (agile, concealable, finesse), Damage 2d6+11 piercingMelee [one-action] claw +20 [+16/+12] (agile, magical), Damage 2d10+11 slashing plus GrabDivine Prepared Spells DC 30, attack +22; 6th harm (×5), spirit blast, vampiric exsanguination; 5th command, shadow blast (×2); 4th harm, resist energy, telepathy; 3rd blindness, fear, translate; 2nd darkness, dispel magic, see the unseen; 1st bless, enfeeble, share lore; Cantrips (6th) daze, detect magic, read aura, sigil, void warp
Cleric Domain Spells 3 Focus Points, DC 30, attack +22; 6th perfected body, perfected mind, touch of undeath
Channel Smite [two-actions] (divine) Nizca siphons death through a melee attack and into their foe. Nizca expends a harm spell and makes a melee Strike. On a hit, they cast the 1-action version of the expended spell to damage the target, in addition to the normal damage from the Strike. The target automatically gets a failure on its save (or a critical failure if Nizca's Strike was a critical hit). The spell doesn't have the manipulate trait when cast this way.Drink Essence [one-action] (divine, void) Requirements A grabbed, paralyzed, restrained, unconscious, or willing creature is within Nizca's reach; Effect As strigoi. When Drinking Essence, Nizca regains 15 Hit Points.Reach Spell [one-action] (concentrate, spellshape) If the next action Nizca uses is to Cast a Spell that has a range, increase that spell's range by 30 feet.Shadow Form [one-action] (concentrate, divine, shadow) As strigoi.