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Illcayuna Alonnor

Illcayna grew up as a member of the Urgathoan cult of the Shepherds of the Affliction, traveling about Isger and Cheliax with her parents under the guise of an apothecary in their caravan. Sickly since birth, Illcayna believed she was blessed by Urgathoa. When her parents succumbed to a disease of their own making, she danced on their graves in celebration of the feverish delirium she gained. These fervent visions helped her and her fellow cultists evade capture in following years. Eventually, Illcayna and her flock arrived at Finder's Gulch, where a group of Ashen Church cultists resided. In the reflection of the scythe the local priestess wielded, Illcayna witnessed her own impending death and rebirth. Waiting for that promised day as a lowly junior priestess was a trial in itself. Her patience paid off though, and at last the day came when the Ashen Church lost control of the wights they spent so long creating. As the other cultists fled, Illcayna picked up the scythe the Ashen priestess dropped, cut herself open, and let the undead horde devour her. Upon her last breath, Illcayna rose as a Child of Urgathoa, the ancient Kellid weapon Reaper's Sigh fused to her. She'd become the promised herald of Urgathoa's winter, who must now begin the long work of preparing Isger to be reaped and offered to the Pallid Princess. Only then will the promise to truly free Isger, made long ago when Taldor came to conquer these lands, be fulfilled. Illcayna spent the next decades plotting to overrun Isger with undead. She cursed the town of Gillamoor so the dead would rise as her wights, which was initially mistaken for a plague. She also collected bodies from the Goblinblood Wars and has quietly killed and reanimated bandit gangs that veer too close to Finder's Gulch. Her agents, most prominently Ezio Gaeta (page 240), have assisted her machinations and helped her compete with the diabolist Kaltessa Iyis, who was amassing her own undead army until recently. Not long before the campaign begins, Illcayna discovered a piece of the fallen Gorum in the hills outside of Finder's Gulch. This blood-red lump of metal pulsed at her touch, and she named it the Bleeding Heart of Urgathoa before engaging in a ritual that embedded it into her chest. The ritual was flawed, drastically diminishing her undead form without granting her mythic powers, but granted her an unholy vision of a new ritual that could fully empower the warshard and allow her to devastate the Isgeri countryside in Urgathoa's name.

Campaign Role

In the century since her transformation, Illcayna has had her agents sow rumors of the Wight Mother of Isger being the destined ruler of an undead nation dedicated to Urgathoa. Her title became an urban legend, used to terrify children to behave, yet one that seemed too distant a threat to be a modern concern. Her presence during the Hellbreakers campaign starts off indirect and subtle, with only small hints of undead elements in the countryside, then escalates terrifyingly fast in Chapter 7 as her triumph nears. It might come as a shock that the PCs must face Illcayna, but if the Hellbreakers don't act, there won't be an Isger to liberate. Note that Illcayna can't access the gifts of Reaper's Sigh due to its current state of corruption; the PCs gain access to those abilities once the scythe has been cleansed.

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Illcayuna AlonnorCreature 9

Unique Large Undead Unholy 
Source Pathfinder #222: Hellbreakers pg. 243
Recall Knowledge DC 26 (36 if Unique applies) • Undead (Religion)
Female daughter of Urgathoa
Perception +21; darkvision
Languages Chthonian, Common, Diabolic, Necril
Skills Acrobatics +14, Athletics +20, Deception +17, Intimidation +17, Religion +20, Stealth +14, Urgathoa Lore +22
Str +7, Dex +4, Con +5, Int +3, Wis +5, Cha +6
Bleeding Heart of Urgathoa Red ichor drips from the heart-shaped warshard embedded in Illcayna's chest. This warshard functions as a greater symbol of conflict, except it's attuned only to Urgathoa. As long as Illcayna exists, non-Urgathoans can't use the warshard even if it's removed. If Illcayna dies, the warshard acts as a regular greater symbol of conflict.
Reaper's Sigh Illcayna is fused with Reaper's Sigh, granting her a +4 circumstance bonus to her Reflex DC against attempts to Disarm the scythe. This bonus is reduced to +2 for 1 round after she's critically hit with a slashing weapon.
Items bands of force, Bleeding Heart of Urgathoa, potion of shared memories, reaper's sigh
AC 27; Fort +18, Ref +15, Will +21; +1 status bonus against holy effects
HP 160 (void healing); Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses holy 7, vitality 7
Field of Unholy Undeath (aura, divine, unholy) 40 feet. Undead allies within the aura gain a +1 status bonus to attack rolls and saving throws. If the ally has void healing, they also gain fast healing 5. A living creature who doesn't worship Urgathoa takes 6d6 void damage (DC 26 basic Fortitude save) when they enter or start their turn in the aura. Regardless of the result of the saving throw, that creature becomes temporarily immune to the aura for 1 day.Share Blessings (disease, divine, unholy) When Illcayna is destroyed, she explodes in a blast of infectious rot. All creatures in a 10-foot emanation are exposed to pallid plague.Life to Unlife [reaction] (divine, unholy, void) Frequency once per minute; Trigger A creature within 30 feet that Illcayna can observe Casts a divine Spell with the healing trait; Effect Illcayna sadistically twists the healing magic against the living. She expends a prepared spell of the same rank as the triggering spell and then attempts to counteract the triggering spell using Religion. If she successfully counteracts the spell, Illcayna consumes the magic and regurgitates it as a 3-action harm spell of the rank of the countered spell.
Speed fly 40 feet
Melee [one-action] Reaper's Sigh +21 [+16/+11] (deadly d10, magical, reach 10 feet, trip, unholy), Damage 2d10+13 slashing plus 1d4 voidMelee [one-action] pallid touch +21 [+17/+13] (agile, disease, magical, reach 10 feet), Damage 2d10+7 void plus pallid plagueMelee [one-action] warshard-tipped entrail +21 [+16/+11] (disease, magical, reach 20 feet, sweep, trip), Damage 2d4+7 piercing plus 1d4 poison and pallid plagueDivine Innate Spells DC 27; 6th harm, sudden blight; 4th bind undead (×2)
Divine Prepared Spells DC 27, attack +19; 5th summon undead, vampiric feast (×2); 4th divine wrath, silence, whispers of the void; 3rd chilling darkness, crisis of faith, rouse skeletons; 2nd dispel magic (×2), sound body; 1st command, enfeeble (×2); Cantrips (5th) detect magic, divine lance, guidance, haunting hymn, void warp
Cleric Domain Spells 2 Focus Points DC 27, +19; 6th malignant sustenance, touch of undeath
Rituals DC 29; 2nd create undead
Pallid Plague (disease, divine, virulent Saving Throw DC 27 Fortitude) Stage 1 carrier (3 days); Stage 2 3d8 void damage and doomed 1 (1 day); Stage 3 3d8 void damage, doomed 1, and drained 1 (1 day); Stage 4 4d8 void damage, doomed 2, and drained 1 (1 day); Stage 5 4d8 void damage, doomed 3, and drained 2 (1 day); Stage 6 dead. A creature that dies while infected with pallid plague rises as a wight.Reap [two-actions] Illcayna makes a Reaper's Sigh Strike and compares the attack roll result to the ACs of two foes who must both be within her melee reach. Roll damage only once, and apply it to each creature hit. Reap counts as two attacks for Illcayna's multiple attack penalty.Wake the Dead [two-actions] (divine) Frequency once per minute; Requirements Illcayna is adjacent to a creature that died within the last minute; Effect Illcayna animates the dead with a touch of her hand. The creature must succeed at a DC 29 Will save or arise as a wight. These wights automatically become loyal to Illcayna and independently act in her interest and follow her command until destroyed.

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