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Urdun Gravelhands

This creature's description may contain spoilers. Click to revealAsk any swillhouse bartender in Corentyn if they know Urdun Gravelhands, and they'll say yes. He's a city drunk who can't hold his drink, they'll say. A blacksmith, if you could believe it from the way he spent his nights stumbling home. He hasn't been seen for a few weeks, yet that's no surprise; most assumed he would suffer some intoxicated tragedy eventually.

Urdun's infamy as a drunkard is a practiced ruse, honed by his acting flair and the apparent alcohol tolerance of an ogre. Once seemingly inebriated, he's able to hide in plain sight as a dull-witted oaf whom city officials assume couldn't be listening in on their secretive conversations. In truth, he's the ranking undercover Eagle Knight in Corentyn—a member of its Twilight Talons branch. As he totters about at odd hours, Urdun deposits secret messages at dead drops, spies on the Chelaxian naval movements, shepherds fugitives beyond city limits, gathers blackmail, and opportunistically pushes the occasional villain into the harbor.

Unfortunately, one of the recent captives he ushered out of Corentyn double-crossed him, making it easy for the dottari to arrest him. They gripped their longtime rival and threw him to the Order of the Manacle. In their stronghold, Citadel Gheradesca, Urdun rots. Lifetimes of imprisonment await him, the accumulated sentences for the hundreds he helped escape. Lictor Uro Adom didn't bother with a trial, preferring to please the queen and prove his loyalty.

The life of a Twilight Talon means understanding risk, and Urdun considers his one life for hundreds to be a fair deal. Linetta disagrees, as she's been left to complete Operation Broken Key. The uprising was always meant to coincide with Tessa Fairwind's naval operation, and his work was already running out of time.

Faction Relationships

Before his arrest, Urdun and Linetta were preparing Corentyn for liberation, as well as its sister city Khari. Due to his long-term relationship with the Bellflower Network, Urdun entrusted Silent Silhouette with the Twilight Talons' plans. She was in the process of connecting him with their tiller in Khari so they could prepare for potential conflict. It was one of the Bellflower Network who witnessed his arrest and subsequent hauling off to Citadel Gheradesca without a trial. Silent Silhouette knew he had an ally in the city, but not who it was. Once Linetta contacted her about the raid on the Museum of History, the Bellflower Network could finally share Urdun's whereabouts.

However, Urdun's connection with the other factions are more strained. The Crowncrushers don't trust him, as Triumph and Eryr noticed him sneaking through the back alleys of Corentyn too many times and saw through his drunken ruse. They assume that he's an informer for the dottari or the Hellknights, despite his initial attempts to convince them otherwise. They're particularly hesitant about his initial promise for a violent overthrow of Chelaxian control, as that's exactly what an undercover dottari agent would say. Of course, their rejection might be out of a desire to remain independent anarchists—and the likelihood that a real Twilight Talon would prove that Triumph had been lying about being a member for years. Abrogail Croon of the Thin Wisps began talking with him before her untimely arrest. The action seemed against their interests, as urban warfare would harm civilians and make a greater protest movement less effective. Urdun offered to meet with the entire faction, explain the necessity of Corentyn's freedom, and offer them a vision of the future, but his arrest cut short that possibility.

Campaign Role

At the start of this adventure, Urdun Gravelhands is imprisoned in Citadel Gheradesca. His arrest starts Linetta Seacarver's push to unite the broken rebellion. To rescue him, she must begin Operation Broken Key before the dottari are even aware that the escape route from Corentyn is blocked. His disappearance at the start of the adventure creates the absence of power that the PCs step into, even if they aren't aware of it.

As the original agent assigned to Operation Broken Key, Urdun brings experience to the mission that Linetta lacks. His years spent undercover also provided him with a deep knowledge of Corentyn, though that proves less useful as the fallout from the infiltration of Citadel Gheradesca forces the rebellion to flee the city. Still, the Twilight Talons' spycraft techniques mean that he might prove useful as an ally throughout the campaign—and a particularly loyal one since he owes the PCs his life. He's most likely to reappear during the infiltration of Egorian, where his knowledge of infernal- warded Corentyn fortresses can assist the PCs with breaking into the Imperial Palace.

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Urdun GravelhandsCreature 9

Unique Medium Human Humanoid 
Source Pathfinder #223: Hell's Destiny pg. 253
Recall Knowledge DC 26 (36 if Unique applies) • Humanoid (Society)
Male human spy
Perception +21
Languages Common, Fey, Halfling, Osiriani
Skills Athletics +18, Crafting +18, Deception +22 (+26 while in his favored city), Favored City Lore +25, Performance +18, Stealth +24 (+28 while in his favored city), Thievery +20
Str +4, Dex +1, Con +2, Int +2, Wis +3, Cha +6
Deep Cover Specialist For matters relating to spycraft and undercover operations, Urdun Gravelhands is a 14th-level challenge.
Favored City Urdun can establish a settlement of at least 5,000 people as his favored city by spending 1 week exploring and making contacts there. He can use his Favored City Lore skill to Recall Knowledge about the city; he gains a +4 circumstance bonus to his Deception and Stealth checks while in his favored city; and he applies abilities like city shepherd to his allies while in his favored city. Urdun can have only one favored city at a time (Corentyn, at the beginning of this adventure), replacing his prior settlement whenever he establishes a new favored city.
Items +1 striking handwraps of mighty blows, moderate darkvision elixir, moderate healing potions (2), 5 freezing sling bullets, bottles of cheap beer, moderate mistform elixir, sling (20 sling bullets)
AC 27; Fort +21, Ref +16, Will +20; +2 vs. poison
HP 165; Resistances poison 10
City Shepherd While in his favored city, all allies who can observe Urdun can add their level + 2 as their proficiency bonus when attempting Deception or Stealth checks, as if Following the Expert.Fighting Drink [free-action] Trigger Urdun rolls Initiative; Effect He consumes a dose of alcohol and begins his Soused Ruse as a free action. He rolls Deception for Initiative. Creatures that haven’t acted yet are off-guard to him.Soused Ruse [reaction] Trigger Urdun consumes a dose of alcohol; Effect He appears to become drunk (the same as succumbing to stage 1 of alcohol’s poison) without suffering from the condition, and he gains a +2 circumstance bonus to Deception checks to Feint against creatures that assume he’s intoxicated. A creature can identify his ruse either by Sensing Motive or by succeeding at a Medicine check against his Deception DC while observing him within 30 feet.
Speed 35 feet
Melee [one-action] fist +21 [+17/+13] (agile, finesse, magical, unarmed), Damage 2d6+10 bludgeoningRanged [one-action] sling +18 [+13/+8] (range increment 50 feet), Damage 2d6+8 bludgeoningBreak Bottle [one-action] (manipulate) Frequency once per round; Effect Urdun shatters a bottle and uses it to brawl. For the next 1 minute when he makes a fist Strike, he can choose for the Strike to lose the unarmed trait, gain the versatile P trait, and deal 1d6 persistent bleed damage on critical hits.Ruse Drinker [one-action] (manipulate) Urdun Draws and Activates a consumable item he can drink, such as a potion, elixir, or alcoholic drink.Sneak Attack Urdun’s Strikes deal an additional 2d6 precision damage against off-guard creatures.Sobering Stride [one-action] (move) Requirements Urdun’s Soused Ruse is active; Effect Urdun pretends to sober up as he moves more quickly. He Strides twice and ends his Soused Ruse.Soused Blow [one-action] (flourish) Requirements Urdun’s Soused Ruse is active; Effect Urdun pretends to stumble while preparing a punch. He Feints then makes a melee Strike.

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