All Creatures
Abilities | Monsters | NPCs


King Stankus

This creature did not include a description.

Elite | Normal | Weak
Proficiency without Level

King StankusCreature 3

Unique Small Aberration Goblin 
Source Down with King Stankus! pg. 33
Recall Knowledge DC 18 (28 if Unique applies) • Aberration (Occultism)
Variant goblin snake
Perception +9; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +10, Athletics +9, Intimidation +9, Stealth +10, Survival +7
Str +3, Dex +4, Con +2, Int -1, Wis +0, Cha +2
AC 19; Fort +9, Ref +11, Will +6
HP 45
Coiled Strike [reaction] Trigger A creature within King Stankus’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using; Requirements King Stankus is Coiled; Effect King Stankus attempts a fangs Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, King Stankus disrupts that action. This Strike doesn’t count toward King Stankus’s multiple attack penalty, and his multiple attack penalty doesn’t apply to this Strike.
Speed 25 feet, climb 5 feet, swim 20 feet
Melee [one-action] fangs +11 [+6/+1] (finesse), Damage 1d6+6 piercingCoil [one-action] King Stankus uses an action to coil himself, increasing his reach with his fangs from 5 to 10 feet. After King Stankus Strikes with his fangs, he becomes uncoiled.Goblin Breath [two-actions] (olfactory, poison) King Stankus belches a cloud of nauseating vapor in a 15-foot cone. Non-goblin creatures within the cloud must succeed at a DC 20 Fortitude save or become sickened 1. On a critical failure, a creature is also slowed 1 for as long as it is sickened. (See the Pusk Spells sidebar on page 28 for rules on the slowed condition.) Creatures that successfully save are immune to Goblin Breath for 24 hours. King Stankus can’t use Goblin Breath again for 1d4 rounds.

Shelyn's Corner

×